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Just working on the haulers and lifters today.
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Preview of image 'AsteroidCity.jpg'
![AsteroidCity.jpg](/povray.binaries.images/attachment/%3C413cc289%40news.povray.org%3E/AsteroidCity.jpg?ttop=441697&toff=6100&preview=1)
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Bryan Valencia wrote:
> Just working on the haulers and lifters today.
Excellent moonrock/asteroid texture - heightfield or isosurface?
Nice!
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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Very nice! I love the terrain. Are you going to add
rocket jets of some sort to the craft aloft? Could
use more color in the picture to add some interest,
not alot though, or it would start to look fake. What
is the green beam on the right?
Good job!
=Bob=
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Yes on the jets. Also, the jets are articulated, like those on a harrier
jump-jet. I'll be angling those on the final render.
Color will be sparse in my final image, I think it better portrays the
feeling of a sunbleached asteroid. Feel free to disagree.
The green beam is a landing beacon. I have a question about that. I like
it as is, but I'd like it better if the emissive media were brighter in the
center of the beam and gradually less bright toward the edges. Any ideas?
"=Bob=" <robertUNDERSCOREdobbinsATmailDOTtdsDOTnet> wrote in message
news:413cd152$1@news.povray.org...
> Very nice! I love the terrain. Are you going to add
> rocket jets of some sort to the craft aloft? Could
> use more color in the picture to add some interest,
> not alot though, or it would start to look fake. What
> is the green beam on the right?
> Good job!
> =Bob=
>
>
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It's been quite a while since I've been out in space, but I think that the
texturing scheme for the rocks is wrong. Would it be better to have
finish{ambient rgb 0} and then supplement some of the backsides with a light
from your space dude? I know you're apparently in the early stages of
modelling, but sometimes the texture can wreck someone's enjoyment of your
hard work.
"Bryan Valencia" <bry### [at] 209software com> wrote in message
news:413cc289@news.povray.org...
> Just working on the haulers and lifters today.
>
>
>
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"Bryan Valencia" <bry### [at] 209software com> wrote in message
news:413cf64d@news.povray.org...
: Yes on the jets. Also, the jets are articulated, like those on a harrier
: jump-jet. I'll be angling those on the final render.
: Color will be sparse in my final image, I think it better portrays the
: feeling of a sunbleached asteroid. Feel free to disagree.
I was referrring to things like flags, decals, lights and some
interior lights.
: The green beam is a landing beacon. I have a question about that. I like
: it as is, but I'd like it better if the emissive media were brighter in the
: center of the beam and gradually less bright toward the edges. Any ideas?
I see now, I missed the source from which the beam emitted.
It blends into the background. No ideas though. Maybe make
it brighter at the emitter.
=Bob=
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413cf64d@news.povray.org...
> The green beam is a landing beacon. I have a question about that. I like
> it as is, but I'd like it better if the emissive media were brighter in
the
> center of the beam and gradually less bright toward the edges. Any ideas?
>
You could try a cylindrical density pattern
media
{
emission rgb <0, 1, 0>
density
{
cylindrical
}
}
BTW shadows look rather flat, dit you use ambient light or radiosity?
Marc
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Very nice. It's a good angle/view point, but I'd move the craft thats in
the air. Due to the similar colours at first the impression is that its
coming out of the rocks, try moving it up an inch or two.
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Thanks on the density thing... I'll check the manual, but I think that's
what I was looking for
I used a little ambient (.2 I think) as well as radiosity.
"Marc Jacquier" <nos### [at] wanadoo fr> wrote in message
news:413d644c@news.povray.org...
>
> 413cf64d@news.povray.org...
> > The green beam is a landing beacon. I have a question about that. I
like
> > it as is, but I'd like it better if the emissive media were brighter in
> the
> > center of the beam and gradually less bright toward the edges. Any
ideas?
> >
> You could try a cylindrical density pattern
>
>
> media
> {
> emission rgb <0, 1, 0>
> density
> {
> cylindrical
> }
> }
>
> BTW shadows look rather flat, dit you use ambient light or radiosity?
>
> Marc
>
>
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> I see now, I missed the source from which the beam emitted.
> It blends into the background. No ideas though. Maybe make
> it brighter at the emitter.
> =Bob=
Yeah, this camera angle is only to place the lifters, It won't be the final
angle.
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