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10 Aug 2024 15:18:41 EDT (-0400)
  Life (Message 5 to 14 of 24)  
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From: Noe Falzon
Subject: Re: Life
Date: 5 Sep 2004 14:04:12
Message: <noe.falzonPASDEPUB-58E8B7.20031905092004@news.povray.org>
In article <413b0f7e@news.povray.org>,
 SeeSchloss <adr### [at] seeschlossorg> wrote:

> Anyway, here's a picture of a 30x30 world, with 50 steps (you can see a
> characteristic oscillator on the right) :

Hey, that is great ! I love it !

> (ok, the environment could be improved a bit)

Well, it doesn't look bad to me :)

Great idea anyway !

NF
-- 
"Je ne deteste que les bourreaux" -- Albert Camus

Pour m'ecrire un mail, veuillez retirer PASDEPUB de mon adresse ;)


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From: SeeSchloss
Subject: Re: Life
Date: 5 Sep 2004 15:14:47
Message: <pan.2004.09.05.19.14.53.918412@seeschloss.org>
On Sun, 05 Sep 2004 12:50:01 -0400, Jaap wrote:

> "Jaap" <jws### [at] yahoocom> wrote:
>> Can be done directly, if very slowly in inside POV. To get direct access
>> to the pixel data of your map, you can use (untested):
>>
>> #local Pix = function {
>>    pattern {
>>      image_pattern { png "bump.png" }
>>    }
>>    }
>> }
>> image is mapped in function from x=0 y=0 to x=1 y=1, so you would get
>> pixel <50,100> with
>> #local Value = Pix ( 50.5/mapwidth , 100.5/mapheight, 0 );
>>
> or read it directly from a comma-seperated text file?

OK, I've tried what you suggested and it works fine, thank you, I hadn't
thought of using a function to do that...
It may be slow, but since it's only used once at the beginning, speed
isn't a problem.
Thanks again, that's easier to use than a text file or declares :)


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From: SeeSchloss
Subject: Re: Life
Date: 5 Sep 2004 15:20:14
Message: <pan.2004.09.05.19.20.21.147906@seeschloss.org>
On Sun, 05 Sep 2004 10:20:41 -0700, Darren New wrote:

> SeeSchloss wrote:
>> Anyway, here's a picture of a 30x30 world, with 50 steps (you can see a
>> characteristic oscillator on the right) :
> 
> Most excellent. I've always loved CAs, and I never thought of trying to
> show a 2D CA in 3D space, altho 1D CAs in 2D space is pretty common. Great
> job!

Thank you, I thought it could make some interesting shapes but I couldn't
really experiment with a random placement of the cells... now that it's
easier, maybe I will find nice things :)

A 3D CA in 4D space would be nice, too, and it's possible with POV...
if you don't care about parsing times :D


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From: SeeSchloss
Subject: Re: Life
Date: 5 Sep 2004 15:26:31
Message: <pan.2004.09.05.19.26.37.753549@seeschloss.org>
On Sun, 05 Sep 2004 20:03:19 +0200, Noe Falzon wrote:

> In article <413b0f7e@news.povray.org>,
>  SeeSchloss <adr### [at] seeschlossorg> wrote:
> 
>> Anyway, here's a picture of a 30x30 world, with 50 steps (you can see a
>> characteristic oscillator on the right) :
> 
> Hey, that is great ! I love it !

Thank you :)

>> (ok, the environment could be improved a bit)
> 
> Well, it doesn't look bad to me :)

Heh, apart from the checker (which I used at the beginning to check if
the world evolved like it should), it's a bit empty don't you think ?
On the other hand, I don't think trees and rocks would fit well next to a
cellular automaton ;)


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From: Noé Falzon
Subject: Re: Life
Date: 5 Sep 2004 16:40:27
Message: <413b79bb@news.povray.org>
SeeSchloss wrote:

> Heh, apart from the checker (which I used at the beginning to check if
> the world evolved like it should), it's a bit empty don't you think ?
> On the other hand, I don't think trees and rocks would fit well next to a
> cellular automaton ;)

Sure ;)
But the checker makes a good floor, I think, because your cells are blocks
that are not seperated. The checker remind that the world is divided in
cells. But I can't find of the floor cells have the same size than the
"living" cells.

It's a bit bare, but is very appealing, it looks as futuristic architecture.
Maybe I'll steal your idea one day ;)
NF
-- 
"From the age of Big Brother, from the age of the thought police, from a
dead man... greetings" -- George Orwell -- 1984

Veuiller retirer NO SPAM HERE de mon adresse.
Please remove NO SPAM HERE from my address.


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From: SeeSchloss
Subject: Re: Life
Date: 5 Sep 2004 17:26:21
Message: <413b847d@news.povray.org>

> SeeSchloss wrote:
> 
> 
>>Heh, apart from the checker (which I used at the beginning to check if
>>the world evolved like it should), it's a bit empty don't you think ?
>>On the other hand, I don't think trees and rocks would fit well next to a
>>cellular automaton ;)
> 
> 
> Sure ;)
> But the checker makes a good floor, I think, because your cells are blocks
> that are not seperated. The checker remind that the world is divided in
> cells. But I can't find of the floor cells have the same size than the
> "living" cells.

Well actually they do have the same size (see the attached picture, with 
only one level) but I admit it isn't visible anymore after a few levels. 
Do you think leaving a small space between the cells would be better ?
I'll try it :)

> It's a bit bare, but is very appealing, it looks as futuristic architecture.
> Maybe I'll steal your idea one day ;)

Oh, well if you're interested, I can post the source on p.text.scene-files ?


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From: SeeSchloss
Subject: Re: Life
Date: 5 Sep 2004 17:31:40
Message: <413b85bc@news.povray.org>
SeeSchloss wrote:

> 
>> SeeSchloss wrote:
>>
>>
>>> Heh, apart from the checker (which I used at the beginning to check if
>>> the world evolved like it should), it's a bit empty don't you think ?
>>> On the other hand, I don't think trees and rocks would fit well next 
>>> to a
>>> cellular automaton ;)
>>
>>
>>
>> Sure ;)
>> But the checker makes a good floor, I think, because your cells are 
>> blocks
>> that are not seperated. The checker remind that the world is divided in
>> cells. But I can't find of the floor cells have the same size than the
>> "living" cells.
> 
> 
> Well actually they do have the same size (see the attached picture, with 
> only one level) but I admit it isn't visible anymore after a few levels. 
> Do you think leaving a small space between the cells would be better ?
> I'll try it :)
> 
>> It's a bit bare, but is very appealing, it looks as futuristic 
>> architecture.
>> Maybe I'll steal your idea one day ;)
> 
> 
> Oh, well if you're interested, I can post the source on 
> p.text.scene-files ?

Hmm... seeing the attached picture would be easier if there _was_ an 
attached picture, don't you think ? :D


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Attachments:
Download 'exemple-echiquier.jpg' (25 KB)

Preview of image 'exemple-echiquier.jpg'
exemple-echiquier.jpg


 

From:
Subject: Re: Life
Date: 6 Sep 2004 01:07:32
Message: <noe.falzonPASDEPUB-94544B.07063706092004@news.povray.org>
In article <413b85bc@news.povray.org>,
 SeeSchloss <adr### [at] seeschlossorg> wrote:

> > Oh, well if you're interested, I can post the source on 
> > p.text.scene-files ?

Oh, thank you very much, but I think I would do that with an external 
little program (that would probably run a lot faster than povray) that 
would generate the scene. If I do that quickly, I will keep you aware of 
that !


But yes, go on, please.

> Hmm... seeing the attached picture would be easier if there _was_ an 
> attached picture, don't you think ? :D

Yep, certainly :) Thanks !

NF
-- 
"Je ne deteste que les bourreaux" -- Albert Camus



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From: Josh
Subject: Re: Life
Date: 6 Sep 2004 04:29:08
Message: <413c1fd4$1@news.povray.org>
> Thank you, I thought it could make some interesting shapes but I couldn't
> really experiment with a random placement of the cells... now that it's
> easier, maybe I will find nice things :)

It might be interesting to start with an image of your name and see what
that looks like three generations down the line.


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From: SeeSchloss
Subject: Re: Life
Date: 6 Sep 2004 16:35:54
Message: <pan.2004.09.06.20.36.02.901514@seeschloss.org>


> In article <413b85bc@news.povray.org>,
>  SeeSchloss <adr### [at] seeschlossorg> wrote:
> 
>> > Oh, well if you're interested, I can post the source on
>> > p.text.scene-files ?
> 
> Oh, thank you very much, but I think I would do that with an external
> little program (that would probably run a lot faster than povray) that
> would generate the scene. If I do that quickly, I will keep you aware of
> that !

Well I posted it, maybe someone else is interested. I've already
done a program which could probably have been modified to output something
usable by POV, but I'm not very experienced at parsing external files with
it... and it was funnier to do it completely with POV :D


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