POV-Ray : Newsgroups : povray.binaries.images : Desert WIP - Skull Server Time
10 Aug 2024 15:14:14 EDT (-0400)
  Desert WIP - Skull (Message 1 to 3 of 3)  
From: Michael Raiford
Subject: Desert WIP - Skull
Date: 3 Aug 2004 23:21:35
Message: <4110563f@news.povray.org>
I think I'm getting close to done texturing the skull.

I wound up using UVMapper and creating a texturemap, exporting the 
resulting .obj file to POVRay through PoseRay...

I think I'm getting there ;)

I may change the arrangement of the skullplate cracks, as soon as I can 
figure out how to interpret the resulting flattened bone group, But then 
again, maybe I'll leave it, since it's a bit challenging to create the 
effect... >sigh< who knows....

Yeah -- I know, the teeth are green. I haven't textured them, yet.


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From: Jim Charter
Subject: Re: Desert WIP - Skull
Date: 4 Aug 2004 01:12:35
Message: <41107043$1@news.povray.org>
Michael Raiford wrote:

> I think I'm getting close to done texturing the skull.
> 
> I wound up using UVMapper and creating a texturemap, exporting the 
> resulting .obj file to POVRay through PoseRay...
> 
> I think I'm getting there ;)
> 
> I may change the arrangement of the skullplate cracks, as soon as I can 
> figure out how to interpret the resulting flattened bone group, But then 
> again, maybe I'll leave it, since it's a bit challenging to create the 
> effect... >sigh< who knows....
> 
> Yeah -- I know, the teeth are green. I haven't textured them, yet.
> 
> ------------------------------------------------------------------------
> 
Nice.  The surface strikes me as a little regular.  Even if the bone 
would have a polished quality I would expect the surface to be a little 
more irregular.  Personally I tend to think of wether bone as having a 
slightly fibrous texture like that on the outside of driftwood.


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From: Samuel Benge
Subject: Re: Desert WIP - Skull
Date: 4 Aug 2004 14:31:25
Message: <41112AE2.2090703@hotmail.com>
Jim Charter wrote:

> Michael Raiford wrote:
> 
>> I think I'm getting close to done texturing the skull.
>>
> Nice.  The surface strikes me as a little regular.  Even if the bone 
> would have a polished quality I would expect the surface to be a little 
> more irregular.  Personally I tend to think of wether bone as having a 
> slightly fibrous texture like that on the outside of driftwood.


Indeed, the appearance of weathered bone is quite rough. The same 
factors responsible for cracking wood are in action when weathering 
bones as well. The result? A surface comprised of thousands of tiny, 
fibrous 'plates' lifted up this way and that, with deep cracks 
in-between. Old skulls feel very rough when you touch them.


-Sam


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