POV-Ray : Newsgroups : povray.binaries.images : Desert WIP - Skull : Re: Desert WIP - Skull Server Time
10 Aug 2024 13:20:59 EDT (-0400)
  Re: Desert WIP - Skull  
From: Jim Charter
Date: 4 Aug 2004 01:12:35
Message: <41107043$1@news.povray.org>
Michael Raiford wrote:

> I think I'm getting close to done texturing the skull.
> 
> I wound up using UVMapper and creating a texturemap, exporting the 
> resulting .obj file to POVRay through PoseRay...
> 
> I think I'm getting there ;)
> 
> I may change the arrangement of the skullplate cracks, as soon as I can 
> figure out how to interpret the resulting flattened bone group, But then 
> again, maybe I'll leave it, since it's a bit challenging to create the 
> effect... >sigh< who knows....
> 
> Yeah -- I know, the teeth are green. I haven't textured them, yet.
> 
> ------------------------------------------------------------------------
> 
Nice.  The surface strikes me as a little regular.  Even if the bone 
would have a polished quality I would expect the surface to be a little 
more irregular.  Personally I tend to think of wether bone as having a 
slightly fibrous texture like that on the outside of driftwood.


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