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From: Samuel Benge
Subject: Alien architecture (99k jpeg)
Date: 27 Jul 2004 13:55:16
Message: <4106965E.6090405@hotmail.com>
Hi everybody!

Here's an attempt at greebling with a modified crackle pattern. It's 
meant to be viewed cross-eyed to bring out the depth. I could have used 
higher focal-blur settings if I had the time :cD

The scene consists of a single height field, which was declared and 
copied several times. One 2x2 area_light was used. The faked indirect 
illumination is a proximity pattern based on the final object.

Total rendering time: about 20 minutes. Rendered completely in POV-Ray 
3.6 (except for my signature, which was added with the Gimp).

Questions, comments and CC are appreciated as always!

-Sam


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Attachments:
Download 'alien_architecture.jpg' (99 KB)

Preview of image 'alien_architecture.jpg'
alien_architecture.jpg


 

From: Samuel Benge
Subject: Re: Alien architecture (99k jpeg)
Date: 27 Jul 2004 13:58:12
Message: <41069741.30601@hotmail.com>
P.S. It appears the jpeg compression really ate this one up. Oh well, 
gotta go take care of some errands....


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From: Shay
Subject: Re: Alien architecture (99k jpeg)
Date: 27 Jul 2004 14:13:50
Message: <41069b5e@news.povray.org>
Samuel Benge wrote:

I knew that this would be easy in POV (guessing you spotted the recent 
greeble thread in p.b.i). Not saying that to take away anything from 
your as usual nice-looking render. Would be interested to see this with 
another, smaller texture representing tiny details. This looks like 
large details to me.

  -Shay


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From: Chris Johnson
Subject: Re: Alien architecture (99k jpeg)
Date: 27 Jul 2004 17:04:17
Message: <4106c351$1@news.povray.org>
Very nice - especially in 3D.

-Chris


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From: Dave Blandston
Subject: Re: Alien architecture (99k jpeg)
Date: 27 Jul 2004 18:00:59
Message: <4106d09b@news.povray.org>
H. R. Giger himself would be impressed!


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From: Samuel Benge
Subject: Re: Alien architecture (99k jpeg)
Date: 27 Jul 2004 18:35:21
Message: <4106D833.4020905@hotmail.com>
Shay wrote:

> 
> I knew that this would be easy in POV (guessing you spotted the recent 
> greeble thread in p.b.i).


Don't you mean p.o-t?

> Not saying that to take away anything from 
> your as usual nice-looking render.


Can't take away what it never had :) Seriously though, this was rather 
hastily posted. I hope to render something more interesting later...

> Would be interested to see this with 
> another, smaller texture representing tiny details. This looks like 
> large details to me.
> 
>  -Shay

That's the next step (one of the next steps, anyway). The problem is 
balancing large-scale details with the miniscule. I've got a few ideas 
rattling around upstairs for doing that...

-Sam


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From: Samuel Benge
Subject: Re: Alien architecture (99k jpeg)
Date: 27 Jul 2004 18:37:52
Message: <4106D8CC.4010106@hotmail.com>
Chris Johnson wrote:

> Very nice - especially in 3D.
> 
> -Chris


Thanks!


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From: Samuel Benge
Subject: Re: Alien architecture (99k jpeg)
Date: 27 Jul 2004 18:39:57
Message: <4106D948.4000708@hotmail.com>
Dave Blandston wrote:

> H. R. Giger himself would be impressed!
 
Thanks! Now I need to steer the style towards something more 'original' :)


-Sam


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From: Hugo Asm
Subject: Re: Alien architecture (99k jpeg)
Date: 28 Jul 2004 07:59:28
Message: <41079520$1@news.povray.org>
When do we get a real 3d screen ?? :-)

It's funny how the depth information in your image is somehow reversed, when
I look at it 2d versus 3d.

Regards,
Hugo


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From: Josh
Subject: Re: Alien architecture (99k jpeg)
Date: 28 Jul 2004 11:01:45
Message: <4107bfd9$1@news.povray.org>
beauty


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