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news:40a33ee8@news.povray.org...
> Back in 1999, I wrote a macro for generating a cobbled street.
> I have now rewritten it, to enable it to be traced on a heightfield or an
> isosurface. Three patterns are available (see images).
Nice ! Another useful pattern would be the typical Parisian street pattern.
http://www.photographyatelier.org/atelier03/WendyGoldberg/homageaparis/whg12Cobblestones_JPG.html
Notice how the stones are all loose and ready to be picked up for rioting,
btw ;-)
G.
--
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http://www.oyonale.com
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- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Thomas de Groot wrote:
> Back in 1999, I wrote a macro for generating a cobbled street.
> I have now rewritten it, to enable it to be traced on a heightfield or an
> isosurface. Three patterns are available (see images).
> The macro is posted in p.b.u. under subject: Cobbled street.
> Enjoy!!
>
> Thomas
>
Wow, very useful, and very timely. I'll be immediately appropriating it
(with proper attribution, of course!) in one of my scenes.
Thanks!
Dave Matthews
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Gilles Tran wrote:
> Nice ! Another useful pattern would be the typical Parisian street pattern.
>
http://www.photographyatelier.org/atelier03/WendyGoldberg/homageaparis/whg12Cobblestones_JPG.html
Something like this? (1998)
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"Dave Matthews" <dma### [at] nospam net> schreef in bericht
news:40a3a6e3@news.povray.org...
> Wow, very useful, and very timely. I'll be immediately appropriating it
> (with proper attribution, of course!) in one of my scenes.
>
Thank you!
I posted it just for that reason. Otherwise, I would have kept it to my
selfish self! ;-)
Thomas
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news:40a3c7ac@news.povray.org...
> Gilles Tran wrote:
> > Nice ! Another useful pattern would be the typical Parisian street
pattern.
> >
http://www.photographyatelier.org/atelier03/WendyGoldberg/homageaparis/whg12
Cobblestones_JPG.html
>
> Something like this? (1998)
>
Yes!!! You did it! I have been thinking (of and on) on this but had not
found the time to do it. So... How did 'you' do it?
Thomas
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"Felbrigg" <som### [at] microsoft com> schreef in bericht
news:40a38696$1@news.povray.org...
> Hey, just had a thought. You've created a macro for placing blocks into a
> surface which is very cool. How about extending your coolness!?
>
> Your could use that same technique to build a mesh that traversed a
> landscape, which would create a memory saving alterative and allow you to
> apply a "road" like texture to the whole thing!
>
> Just an idea. ( But I really hope you do it, cos your a clever
> chap!!!!!!!!!!)
To much honor, really! I am a simple POVer without particular skills. :-}
Hmm... Alternatively, I have used image maps of cobblestoned surfaces, of
course, on a HF (or isosurface) to simulate just that, and it renders pretty
fast. For backgrounds that is fine (even for foregrounds sometimes). But the
real thing is better in the foreground. You could combine those then...
Thomas
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"Felbrigg" <som### [at] microsoft com> schreef in bericht
news:40a36df1$1@news.povray.org...
> Very nice, I've checked this out and immediately added it to my library,
> which is the best compliment I could ever give you.
>
Thank you indeed!
Thomas
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"Gilles Tran" <tra### [at] inapg inra fr> schreef in bericht
news:40a39851$1@news.povray.org...
> Nice ! Another useful pattern would be the typical Parisian street
pattern.
>
http://www.photographyatelier.org/atelier03/WendyGoldberg/homageaparis/whg12
Cobblestones_JPG.html
> Notice how the stones are all loose and ready to be picked up for rioting,
> btw ;-)
>
Thanks! Yes, I have been thinking along that line (not rioting, for the time
being, at least!) and would like to do it. Have to think about how to do
this...
Thomas
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On Thu, 13 May 2004 21:08:22 +0200, François Dispot <woz### [at] club-internet fr>
wrote:
> > Nice ! Another useful pattern would be the typical Parisian street pattern.
> >
http://www.photographyatelier.org/atelier03/WendyGoldberg/homageaparis/whg12Cobblestones_JPG.html
>
> Something like this? (1998)
... or this ?
http://news.povray.org/povray.binaries.images/thread/%3Cfrtcqukqskq3snrb0trt3haqem0f4m6i30%404ax.com%3E/
ABX
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"ABX" <abx### [at] abx art pl> schreef in bericht
news:u819a0t3c7rse2c6eaf33m5tc4hmb49kir@4ax.com...
> ... or this ?
>
http://news.povray.org/povray.binaries.images/thread/%3Cfrtcqukqskq3snrb0trt
3haqem0f4m6i30%404ax.com%3E/
>
Hmm... The problem here is that the pattern 'desintegrates' towards the
boundary of each arc. In reality, the last stone of a given arc is the first
stone of the adjacent one, like uou can see in the photograph refered to by
Gilles Tran.
In itself, this seems easy to model (I tested something in Moray today), but
I came up against a fundamental difficulty that concerns the different
curvatures of the inside and outside of each arc of stones. At the ends, the
stones overlap! (>> see the attached image) and adjacent arcs are not well
integrated.
Thomas
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