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11 Aug 2024 09:24:58 EDT (-0400)
  Lighthouse (Message 4 to 13 of 23)  
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From: Rafal 'Raf256' Maj
Subject: Re: Lighthouse
Date: 8 May 2004 07:37:21
Message: <Xns94E38A61AF125raf256com@203.29.75.35>
spa### [at] raf256com news:Xns94E38A49E36DBraf256com@203.29.75.35

> wow grete see, how did You did it?
> 

sea

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 8 May 2004 07:40:24
Message: <409cc728@news.povray.org>

409cc5d8$1@news.povray.org...
> Excellent... Really nice work :-))

Thanks :)

Marc


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 8 May 2004 07:41:25
Message: <409cc765$1@news.povray.org>

Xns94E38A61AF125raf256com@203.29.75.35...
> spa### [at] raf256com news:Xns94E38A49E36DBraf256com@203.29.75.35
>
> > wow grete see, how did You did it?
> >
>
> sea
>
I'll post the  sea code on p.b.s-f as soon as I'm finished cleaning the code
:)

Marc


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 8 May 2004 07:43:44
Message: <409cc7f0$1@news.povray.org>

Xns94E38A49E36DBraf256com@203.29.75.35...
> As for land/rocks... very nice, but... something is a bit wrong imho.. hmm
> colors look a bit to flat IMHO... or like there was a median / oil paint
> filter applied to texture
>

 I quite agree: I meet some issue adding a normal pattern with a slope
pigmant pattern, I'm trying to find a workaround.
Maybe terrain will end as an isosurface as well

Marc


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 8 May 2004 08:17:54
Message: <409ccff2@news.povray.org>

409cc765$1@news.povray.org...
> >
> I'll post the  sea code on p.b.s-f as soon as I'm finished cleaning the
code
> :)

Done :)

Marc


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From: Thomas de Groot
Subject: Re: Lighthouse
Date: 8 May 2004 08:47:04
Message: <409cd6c8@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> schreef in bericht
news:409ccff2@news.povray.org...
>

news:
> 409cc765$1@news.povray.org...
> > >
> > I'll post the  sea code on p.b.s-f as soon as I'm finished cleaning the
> code
> > :)
>
> Done :)
>
Yipee!!!! Comes just in time for a scene I have in mind!!!!!  :-))
Otherwise, I like the picture, and I think the swell is well rendered.
Shouldn't the windphane on the lighthouse point landwards? Of course, the
wind may have changed, and waves are pretty conservative once they are in
motion :-0
What is particularly good is the green transparency in the background swell.

Thomas


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From: Kurts
Subject: Re: Lighthouse
Date: 8 May 2004 10:45:00
Message: <kurtzlepirate-09EE8A.16445508052004@news.povray.org>
In article <409cc307@news.povray.org>,
 "Marc Jacquier" <jac### [at] wanadoofr> wrote:

> ...
> Foam is after Jaime's method but I'm not satisfied (not by the method but by
> my use of it for close-up):
> ...

  where to get infos of this method ??
  thanks


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 8 May 2004 11:23:51
Message: <409cfb87$1@news.povray.org>

kurtzlepirate-09EE8A.16445508052004@news.povray.org...
>
>   where to get infos of this method ??
>   thanks

I just quote Jaime's  april/29/2004 response in "My LOTW project" thread on
this group:

>    Casually, I'm just tweaking this texture. Now I simlified it a bit,
> removing the intersection. The same terrain itself translated a bit is
> enough. There is the relevant part:
>
>   #declare terrain_coast=object{terrain translate Foam_Level*y}
>   #declare m_water=
>   material{
>    texture{
>     pigment_pattern{object{terrain_coast rgb 0, rgb 1}}
>     texture_map{
>       [0 t_water]
>       [1 t_foam]
>     }
>     scale 100 warp{turbulence .3 lambda 3} scale 1/100
>     scale 1000 warp{turbulence .3 lambda 3} scale 1/1000
>    }
>    ...
>
>
>    The translation amount depends on your scene scale and how much foam
> you want, and the same can be applied to the warps scale.
>

the trick is to use an object as pattern
either the calculated point is inside the object and the returned value is 1
or the point is outside and the value is 0
It is a boolean pattern

my complete code for the sea (including isosurface and material) is on the
p.b.s-f group

Marc


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 8 May 2004 11:35:06
Message: <409cfe2a@news.povray.org>

409cd6c8@news.povray.org...
> >
> Yipee!!!! Comes just in time for a scene I have in mind!!!!!  :-))

I'm glad that can be usefull for somebody :-)
I look forward to see your scene.

> Otherwise, I like the picture, and I think the swell is well rendered.
> Shouldn't the windphane on the lighthouse point landwards? Of course, the
> wind may have changed, and waves are pretty conservative once they are in
> motion :-0

Or maybe the axle is solden by rust :-p
No seriousely I didn't think of that, thanks for noticing it. but it should
be pointing offshore as it is facing the wind.

> What is particularly good is the green transparency in the background
swell.

Thanks I spent some time at tweaking the absorption and scattering colors


Marc


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From: Dave Sproson
Subject: Re: Lighthouse
Date: 8 May 2004 11:54:22
Message: <409d02ae$1@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:409cfe2a@news.povray.org...

<snip>

> Or maybe the axle is solden by rust :-p
> No seriousely I didn't think of that, thanks for noticing it. but it
should
> be pointing offshore as it is facing the wind.

Nah, those waves look as if they're being held up by an offshore breeze!

Dave.


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