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stephen parkinson wrote:
> St. wrote:
>
>> This is just a texture adventure, comments welcome.
>>
>> ~Steve~
>>
>>
>>
>> ------------------------------------------------------------------------
>>
>
> why are the springs wrapped on a diameter equal to the
> 'across flats distance' not the diameter of the hexagon points ?
>
> stephen
actually thinking about it, the coils on mine are composed of about 2 or
3 turns parallel sided, then it goes conical from about 5 turns
how many lights, 3 ?
maybe dim the high intensity one, and move it to reduce the glare off
the tile ?
stephen
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St. wrote:
> This is just a texture adventure, comments welcome.
>
> ~Steve~
>
>
Seeing the title, it hit me for the first time: Allen Keys, homonym for
Alan Keyes, the black conservative Catholic who ran for the Republican
presidential nomination in 1996 and 2000. Hmmmm.
Anyway, very nice image.
Dave Matthews
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"stephen parkinson" <ste### [at] zmemw16 demon co uk> wrote in message
news:40893580$1@news.povray.org...
> actually thinking about it, the coils on mine are composed of about
2 or
> 3 turns parallel sided, then it goes conical from about 5 turns
Is it just the parallel coils that are holding the keys? I haven't
got any here at the moment, so these were from memory.
>
> how many lights, 3 ?
One area light and one point light set at rgb <.8, .8, .8>. I was
trying to see if the point light might 'grey' the keys a little more.
> maybe dim the high intensity one, and move it to reduce the glare
off
> the tile ?
Yes, I wasn't sure if I should keep that or not, but then, I'm sure
I've seen an example of this in RL. I'll re-render, and move it around
a little.
~Steve~
> stephen
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"Felbrigg" <som### [at] microsoft com> wrote in message
news:4088db2c$1@news.povray.org...
> 1. Nice!
Thank you.
> 2. The wire on the keys should be smoother and duller, it currently
looks
> "hammered", and wire generally doe not have that look
Heh, yeah, I think it's because I'm forever polishing metal. I'll
reduce the bumps.
~Steve~
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St. wrote:
> "stephen parkinson" <ste### [at] zmemw16 demon co uk> wrote in message
> news:40893580$1@news.povray.org...
>
>
>>actually thinking about it, the coils on mine are composed of about
>
> 2 or
>
>>3 turns parallel sided, then it goes conical from about 5 turns
>
>
> Is it just the parallel coils that are holding the keys? I haven't
> got any here at the moment, so these were from memory.
>
yes
>
>>how many lights, 3 ?
>
>
> One area light and one point light set at rgb <.8, .8, .8>. I was
> trying to see if the point light might 'grey' the keys a little more.
>
>
definely an over-intense glare
<snip>
stephen
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"St." <dot### [at] dot com> wrote in message news:40881151@news.povray.org...
Nice wrenches. The tiles seem a bit thin. I'll bat digging up some of
JVP's lighting code and rerendering this would complete the project.
-Shay
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On Thu, 22 Apr 2004 18:40:03 -0500, Dan P <dan### [at] yahoo com>
wrote:
>St. wrote:
>
>> This is just a texture adventure, comments welcome.
>>
>> ~Steve~
>
>Heh, when I first read the subject, I was thinking, "Alien keys?"
me too. ;)
The floor pigment is really interesting.
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
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"povray" <pov### [at] bestweb net almost> wrote in message
news:408aa0c5.306657@localhost...
> On Thu, 22 Apr 2004 18:40:03 -0500, Dan P
<dan### [at] yahoo com>
> wrote:
>
> >St. wrote:
> >
> >> This is just a texture adventure, comments welcome.
> >>
> >> ~Steve~
> >
> >Heh, when I first read the subject, I was thinking, "Alien keys?"
>
> me too. ;)
>
> The floor pigment is really interesting.
Thanks. Have a go with Wings. Make a simple tile and see if you
can add a stone or wood texture to it so that it looks like stone or
wood. If you can, please let me know how. ;)
~Steve~
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On Sun, 25 Apr 2004 06:20:27 +0100, "St." <dot### [at] dot com> wrote:
>
>"povray" <pov### [at] bestweb net almost> wrote in message
>news:408aa0c5.306657@localhost...
>> On Thu, 22 Apr 2004 18:40:03 -0500, Dan P
><dan### [at] yahoo com>
>> wrote:
>>
>> >St. wrote:
>> >
>> >> This is just a texture adventure, comments welcome.
>> >>
>> >> ~Steve~
>> >
>> >Heh, when I first read the subject, I was thinking, "Alien keys?"
>>
>> me too. ;)
>>
>> The floor pigment is really interesting.
>
> Thanks. Have a go with Wings. Make a simple tile and see if you
>can add a stone or wood texture to it so that it looks like stone or
>wood. If you can, please let me know how. ;)
>
> ~Steve~
>
No no no. The pattern you have *now* is nice! I would like to
know how the pattern was done. I would guess you started with
a crackle but aside from that I can't figure it out.
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
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"povray" <pov### [at] bestweb net almost> wrote in message
news:408be938.12309998@localhost...
> On Sun, 25 Apr 2004 06:20:27 +0100, "St." <dot### [at] dot com> wrote:
> >> The floor pigment is really interesting.
> >
> > Thanks. Have a go with Wings. Make a simple tile and see if
you
> >can add a stone or wood texture to it so that it looks like stone
or
> >wood. If you can, please let me know how. ;)
> >
> > ~Steve~
> >
>
> No no no. The pattern you have *now* is nice! I would like to
> know how the pattern was done. I would guess you started with
> a crackle but aside from that I can't figure it out.
"You take the left tile and it's a Wings tile. You take the right
tile and it's a Pov tile."
Heh... Ok, as much as I like Wings for modeling, it's not good
at showing textures with any striation or grain effect in it - a wood
grain, a stone texture, etc.
The texture and finish for both of these simple tiles is:
texture{
T_Stone19
finish { reflection .03}}
And that's it. There's no scaling, rotation, nothing else to make
this happen. The reason that the tiles in my original image have a
pattern to it is because I left the 'edge' lines on the tile, (see
second image).
I had the same trouble when I modeled my lock-knife with Wings. If
you didn't see that thread, here it is:
http://news.povray.org/povray.binaries.images/thread/%3C400ad93c%40news.povray.org%3E/?ttop=190152&toff=350
~Steve~
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Attachments:
Download 'tile.jpg' (41 KB)
Download 'tile_wireframe.jpg' (14 KB)
Preview of image 'tile.jpg'
![tile.jpg](/povray.binaries.images/attachment/%3C408c9f40%40news.povray.org%3E/tile.jpg?preview=1)
Preview of image 'tile_wireframe.jpg'
![tile_wireframe.jpg](/povray.binaries.images/attachment/%3C408c9f40%40news.povray.org%3E/tile_wireframe.jpg?preview=1)
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