POV-Ray : Newsgroups : povray.binaries.images : Radiosity Experiment Server Time
11 Aug 2024 11:21:57 EDT (-0400)
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From: Hugo Asm
Subject: Re: Radiosity Experiment
Date: 16 Apr 2004 07:06:30
Message: <407fbe36@news.povray.org>
> Is that caused by the radiosity or is it just a nice pigment?

After studying the picture I'm quite sure it's a pigment. Maybe Steven used
the same idea as H.E. Day a couple of years back ... faked metal w/ rough
edges.. He posted the code but I can't find it now (due to new search engine
on news.povray.org)

Regards,
Hugo


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From: Steven Pigeon
Subject: Re: Radiosity Experiment
Date: 16 Apr 2004 07:40:02
Message: <407fc612$1@news.povray.org>
No??? For real ???

--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Xplo Eristotle" <xpl### [at] infomagicnet> wrote in message
news:407f28bc@news.povray.org...
> Steven Pigeon wrote:
>
> > I'm trying to figure out how radiosity
> > works so that I can get it right in more
> > complex scenes.
>
> People are still deciphering radiosity? O.o
>
> Here's a tip then: a higher count would make your scene look less
splotchy.
>
> (Cool pic, BTW.)
>
> -Xplo


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From: Steven Pigeon
Subject: Re: Radiosity Experiment
Date: 16 Apr 2004 07:42:37
Message: <407fc6ad$1@news.povray.org>
No, I actually used a union with a cube and
a superellipsoid. The cube barely emerges from
the superellipsoid that is almost a cube itself.

--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:407fbe36@news.povray.org...
> > Is that caused by the radiosity or is it just a nice pigment?
>
> After studying the picture I'm quite sure it's a pigment. Maybe Steven
used
> the same idea as H.E. Day a couple of years back ... faked metal w/ rough
> edges.. He posted the code but I can't find it now (due to new search
engine
> on news.povray.org)
>
> Regards,
> Hugo
>
>


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From: Roberto Amorim
Subject: Re: Radiosity Experiment
Date: 16 Apr 2004 13:25:57
Message: <40801725@news.povray.org>
Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.

Source please? *please*? :-)


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From: Steven Pigeon
Subject: Re: Radiosity Experiment
Date: 16 Apr 2004 19:42:09
Message: <40806f51$1@news.povray.org>
Yes, in ....scene-files.

--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Roberto Amorim" <wol### [at] hotmailcom> wrote in message
news:40801725@news.povray.org...
> Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
>
> Source please? *please*? :-)
>
>


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From: Tek
Subject: Re: Radiosity Experiment
Date: 17 Apr 2004 00:51:11
Message: <4080b7bf$1@news.povray.org>
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:407fc6ad$1@news.povray.org...
> No, I actually used a union with a cube and
> a superellipsoid. The cube barely emerges from
> the superellipsoid that is almost a cube itself.

Wow, the change in colour at the edges looks much softer than I would expect.
The simple solutions are always the best :)

-- 
Tek
www.evilsuperbrain.com


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From: Tek
Subject: Re: Radiosity Experiment
Date: 17 Apr 2004 02:45:01
Message: <4080d26d$1@news.povray.org>
"Roberto Amorim" <wol### [at] hotmailcom> wrote in message
news:40801725@news.povray.org...
> Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.

You mean you're amazed by how much this complex radiosity simulation looks like
a simplistic renderer from the 80's? ;)

-- 
Tek
www.evilsuperbrain.com


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From: Dan P
Subject: Re: Radiosity Experiment
Date: 17 Apr 2004 20:57:03
Message: <4081d25f$1@news.povray.org>
Tek wrote:

> "Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
> news:407fc6ad$1@news.povray.org...
> 
>>No, I actually used a union with a cube and
>>a superellipsoid. The cube barely emerges from
>>the superellipsoid that is almost a cube itself.
> 
> Wow, the change in colour at the edges looks much softer than I would expect.
> The simple solutions are always the best :)

http://zebu.uoregon.edu/~js/glossary/occams_razor.html

--
Dan P
http://<broken link>


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From: Suso Banderas
Subject: Re: Radiosity Experiment
Date: 17 Apr 2004 22:47:17
Message: <pan.2004.04.18.02.47.27.157524@suso.org>
On Fri, 16 Apr 2004 23:46:16 -0700, Tek wrote:

> You mean you're amazed by how much this complex radiosity simulation
> looks like a simplistic renderer from the 80's? ;)

 Speaking of which, does anyone here remember the Mind's Eye video?
I'm guessing so.  Anyways, there was a scene in there with a space station
like object, but the way it was rendered, it looked like it was filmed in
the 60s or something.  Anyways, I always thought it was cool how they
could make renders "look" old and wondered what it would take to make that
effect.  If nobody knows what I'm talking about, I could try to grab a
couple frames from that film and post them here.


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From: Tek
Subject: Re: Radiosity Experiment
Date: 17 Apr 2004 23:02:20
Message: <4081efbc$1@news.povray.org>
I have no idea what you're talking about, so I'd definitely like to see the
images. But don't post them here since the admins don't like possibly
copyrighted material to appear on this server.

BTW, the "space station filmed in the 60s" I always think of is the one from
2001: A Space Odyssey, but that probably looks a lot better than the effect
you're talking about ;)

-- 
Tek
www.evilsuperbrain.com

"Suso Banderas" <sus### [at] susoorg> wrote in message
news:pan### [at] susoorg...
> On Fri, 16 Apr 2004 23:46:16 -0700, Tek wrote:
>
> > You mean you're amazed by how much this complex radiosity simulation
> > looks like a simplistic renderer from the 80's? ;)
>
>  Speaking of which, does anyone here remember the Mind's Eye video?
> I'm guessing so.  Anyways, there was a scene in there with a space station
> like object, but the way it was rendered, it looked like it was filmed in
> the 60s or something.  Anyways, I always thought it was cool how they
> could make renders "look" old and wondered what it would take to make that
> effect.  If nobody knows what I'm talking about, I could try to grab a
> couple frames from that film and post them here.


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