POV-Ray : Newsgroups : povray.binaries.images : More Faked Volumetrics (35k jpeg) Server Time
11 Aug 2024 13:20:27 EDT (-0400)
  More Faked Volumetrics (35k jpeg) (Message 3 to 12 of 12)  
<<< Previous 2 Messages Goto Initial 10 Messages
From: Roberto Amorim
Subject: Re: More Faked Volumetrics Update (31k total, 2 jpegs)
Date: 8 Apr 2004 15:51:48
Message: <4075ad54@news.povray.org>
> I attached two more images. The first one has the surface normal in
> place and uses aa. The second uses no surface normal, but still has aa.
> The render times are diplayed in the lower right corner of each image.

Number two looks better (IMHO) and renders faster. Looks like a winner to
me.

Nice technique, BTW.

Regards!


Post a reply to this message

From: Matt Burns
Subject: Re: More Faked Volumetrics (35k jpeg)
Date: 8 Apr 2004 17:03:19
Message: <4075be17@news.povray.org>
Uzytkownik "Samuel Benge" <stb### [at] hotmailcom> napisal w wiadomosci
news:407### [at] hotmailcom...
> Hello everyone! Here's an idea I've been thinking of for quite a while.
> I'm pretty sure somebody has done something like this before... it might
> have been a grass texture, though.
>
> What you see is actually a flat plane layered with over eighty
> semitransparent textures. Each additional texture is scaled slightly
> larger than the last, and uses a slightly altered color_map (actually a
> pigment_map, but it doesn't really need to be one anymore). The texture
> is then translated to the camera's X & Z coordinates to achieve a more
> proper illusion.
>
> I can't really see a practical application for this trick. Even though
> this image rendered in a little over five minutes, it can get very slow
> when antialiasing is applied :(  Also, POV-Ray tends to throw an error
> if the number of texture layers goes over 100.

It may come handy at rendering backdrops to aerial scenery (e.g. a flying
aeroplane).

>
> I still have yet to try it with radiosity. There's no reason why it
> shouldn't work.
>
> The code has been placed (a little too hastily) to
> povray.binaries.scene-images.
>
> Questions and comments are always welcome-
>
> -Samuel Benge
>

Respectfully

Matt


----------------------------------------------------------------------------
----


Post a reply to this message

From: Dan P
Subject: Re: More Faked Volumetrics (35k jpeg)
Date: 8 Apr 2004 18:55:30
Message: <4075d862$1@news.povray.org>
Samuel Benge wrote:

> Hello everyone! Here's an idea I've been thinking of for quite a while. 
> I'm pretty sure somebody has done something like this before... it might 
> have been a grass texture, though.

<snip:technical />

BRILLIANT idea! It may cause some challenges for the renderer if objects 
  are within those planes. Have you found any trouble with, say, a 
sphere in the middle of the clouds?
-- 
Respectfully,
Dan P
http://<broken link>


Post a reply to this message

From: Alain
Subject: Re: More Faked Volumetrics Update (31k total, 2 jpegs)
Date: 8 Apr 2004 21:18:24
Message: <4075f9e0$1@news.povray.org>
Samuel Benge nous apporta ses lumieres ainsi en ce 2004/04/08 15:33... :

> Samuel Benge wrote:
>
>> I can't really see a practical application for this trick. Even 
>> though this image rendered in a little over five minutes, it can get 
>> very slow when antialiasing is applied :(
>
>
>
> Update:
> I just tried it again with antialising, and the render time didn't 
> really go up that much. Evidently, the last time I tried aa the 
> texture had a lot of noise in it. Also, removing the surface normal 
> considerably decreases render time.
>
> I attached two more images. The first one has the surface normal in 
> place and uses aa. The second uses no surface normal, but still has 
> aa. The render times are diplayed in the lower right corner of each 
> image.
>
> -Samuel Benge
>
>
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
Second one looks beter for a flyby over some clouds, the first should be 
beter for a snowy field. For me anyway.

Alain


Post a reply to this message

From: Christopher James Huff
Subject: Re: More Faked Volumetrics (35k jpeg)
Date: 8 Apr 2004 21:31:58
Message: <cjameshuff-6BB5D0.21324408042004@news.povray.org>
In article <4075d862$1@news.povray.org>,
 Dan P <dan### [at] yahoocom> wrote:

> BRILLIANT idea! It may cause some challenges for the renderer if objects 
>   are within those planes. Have you found any trouble with, say, a 
> sphere in the middle of the clouds?

Well, since it's on a 2D surface, it'd look a bit odd...

BTW, I vaguely recall some very good sky_sphere pigments done using this 
technique. One advantage there is that you don't have any intersection 
or finish/normal calculations, so it renders faster. The layered pigment 
feature of sky_spheres seems to be overlooked far too much.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


Post a reply to this message

From: Dan P
Subject: Re: More Faked Volumetrics (35k jpeg)
Date: 8 Apr 2004 21:40:47
Message: <4075ff1f@news.povray.org>
Christopher James Huff wrote:

> In article <4075d862$1@news.povray.org>,
>  Dan P <dan### [at] yahoocom> wrote:
> 
> 
>>BRILLIANT idea! It may cause some challenges for the renderer if objects 
>>  are within those planes. Have you found any trouble with, say, a 
>>sphere in the middle of the clouds?
> 
> 
> Well, since it's on a 2D surface, it'd look a bit odd...
> 
> BTW, I vaguely recall some very good sky_sphere pigments done using this 
> technique. One advantage there is that you don't have any intersection 
> or finish/normal calculations, so it renders faster. The layered pigment 
> feature of sky_spheres seems to be overlooked far too much.

I misunderstood what he did; I thought he used many planes with seperate 
transparent image_maps. I should have looked at the source; my bad.

-- 
Respectfully,
Dan P
http://<broken link>


Post a reply to this message

From: Samuel Benge
Subject: Re: More Faked Volumetrics (35k jpeg)
Date: 8 Apr 2004 21:47:58
Message: <4076007F.7080109@hotmail.com>
Christopher James Huff wrote:

> BTW, I vaguely recall some very good sky_sphere pigments done using this 
> technique. One advantage there is that you don't have any intersection 
> or finish/normal calculations, so it renders faster. The layered pigment 
> feature of sky_spheres seems to be overlooked far too much.


Looks like something I'll have to try. Thanks.

-Samuel Benge


Post a reply to this message

From: Ross Litscher
Subject: Re: More Faked Volumetrics (35k jpeg)
Date: 9 Apr 2004 10:51:49
Message: <4076b885$1@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:407### [at] hotmailcom...

> I can't really see a practical application for this trick. Even though
> this image rendered in a little over five minutes, it can get very slow
> when antialiasing is applied :(  Also, POV-Ray tends to throw an error
> if the number of texture layers goes over 100.
>

> -Samuel Benge
>

*drool* Practical applications are overrated and can alwasy come later :)
this alone is cool.


Post a reply to this message

From: Tim Nikias v2 0
Subject: Re: More Faked Volumetrics (35k jpeg)
Date: 9 Apr 2004 12:06:35
Message: <4076ca0b@news.povray.org>
Note that this only works when looking at the origin. Try looking at a spot
300 units to the right/left. The scaling scews the volumetric effect
outwards. That aside, neat thing.

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


Post a reply to this message

From: Dave Vogt
Subject: Re: More Faked Volumetrics (35k jpeg)
Date: 9 Apr 2004 18:26:47
Message: <40772327@news.povray.org>
Dan P wrote:

> BRILLIANT idea! It may cause some challenges for the renderer if
> objects
>   are within those planes. Have you found any trouble with, say, a
> sphere in the middle of the clouds?

Why not a plane? (Or both, scnr)


Dave


-- 
Dave "tPassive" Vogt| ruby -e "n=gets.to_i;a=(2..n).to_a;a.each{
Linux  user  #225040| |x|puts x;(x*2).step(n,x){|j|a.delete j}}"
____________________|_____________________________             |
PGP Key: http://frozenbrain.com/public_key.asc    \____________/


Post a reply to this message

<<< Previous 2 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.