POV-Ray : Newsgroups : povray.binaries.images : More Faked Volumetrics (35k jpeg) : Re: More Faked Volumetrics (35k jpeg) Server Time
11 Aug 2024 09:26:50 EDT (-0400)
  Re: More Faked Volumetrics (35k jpeg)  
From: Matt Burns
Date: 8 Apr 2004 17:03:19
Message: <4075be17@news.povray.org>
Uzytkownik "Samuel Benge" <stb### [at] hotmailcom> napisal w wiadomosci
news:407### [at] hotmailcom...
> Hello everyone! Here's an idea I've been thinking of for quite a while.
> I'm pretty sure somebody has done something like this before... it might
> have been a grass texture, though.
>
> What you see is actually a flat plane layered with over eighty
> semitransparent textures. Each additional texture is scaled slightly
> larger than the last, and uses a slightly altered color_map (actually a
> pigment_map, but it doesn't really need to be one anymore). The texture
> is then translated to the camera's X & Z coordinates to achieve a more
> proper illusion.
>
> I can't really see a practical application for this trick. Even though
> this image rendered in a little over five minutes, it can get very slow
> when antialiasing is applied :(  Also, POV-Ray tends to throw an error
> if the number of texture layers goes over 100.

It may come handy at rendering backdrops to aerial scenery (e.g. a flying
aeroplane).

>
> I still have yet to try it with radiosity. There's no reason why it
> shouldn't work.
>
> The code has been placed (a little too hastily) to
> povray.binaries.scene-images.
>
> Questions and comments are always welcome-
>
> -Samuel Benge
>

Respectfully

Matt


----------------------------------------------------------------------------
----


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.