POV-Ray : Newsgroups : povray.binaries.images : hall and doors Server Time
11 Aug 2024 11:26:00 EDT (-0400)
  hall and doors (Message 1 to 5 of 5)  
From: Hans de Vries
Subject: hall and doors
Date: 6 Apr 2004 00:46:47
Message: <40723637@news.povray.org>
At the end I implemented the doors with fully "self-adjusting" macros
That is: If you change one of the parameters then gives you a correct
door back. parameters for instance describe overal sizes, curvature of
the arcs, number and directions of the radials, patern tile generation
and repeats in X and Y. et-cetera.

Should have done that directly maybe instead of waisting a lot of time
by "hand-fitting" curved and rounded pieces of wood together over and
over...

The scene doesn't do too bad for a single light-source, no-radiosity indoor
scene. What helps are the rounded decorations and a fading light source.
I normally use a sort of "cheap radiosity" to improve scenes but left
it out in this one.

Regards, Hans.


Post a reply to this message


Attachments:
Download 'entrance.jpg' (342 KB) Download 'door_macro.jpg' (157 KB) Download 'door_macro2.jpg' (130 KB)

Preview of image 'entrance.jpg'
entrance.jpg

Preview of image 'door_macro.jpg'
door_macro.jpg

Preview of image 'door_macro2.jpg'
door_macro2.jpg


 

From: Dan P
Subject: Re: hall and doors
Date: 6 Apr 2004 00:53:07
Message: <407237b3$1@news.povray.org>
Hans de Vries wrote:
> 
> At the end I implemented the doors with fully "self-adjusting" macros
> That is: If you change one of the parameters then gives you a correct
> door back. parameters for instance describe overal sizes, curvature of
> the arcs, number and directions of the radials, patern tile generation
> and repeats in X and Y. et-cetera.
> 
> Should have done that directly maybe instead of waisting a lot of time
> by "hand-fitting" curved and rounded pieces of wood together over and
> over...
> 
> The scene doesn't do too bad for a single light-source, no-radiosity indoor
> scene. What helps are the rounded decorations and a fading light source.
> I normally use a sort of "cheap radiosity" to improve scenes but left
> it out in this one.

DAMN nice.
So, when can I move in? :-)

-- 
Respectfully,
Dan P
http://<broken link>


Post a reply to this message

From: Darren New
Subject: Re: hall and doors
Date: 6 Apr 2004 01:06:40
Message: <40723ae0@news.povray.org>
Most excellent!


Post a reply to this message

From: Shay
Subject: Re: hall and doors
Date: 6 Apr 2004 10:10:35
Message: <4072ba5b@news.povray.org>
"Hans de Vries" <han### [at] chip-architectcom> wrote in message
news:40723637@news.povray.org...

Very handsome doors.

 -Shay


Post a reply to this message

From: Dave Matthews
Subject: Re: hall and doors
Date: 6 Apr 2004 10:21:29
Message: <4072bce9$1@news.povray.org>
Hans de Vries wrote:

> 
> At the end I implemented the doors with fully "self-adjusting" macros
> That is: If you change one of the parameters then gives you a correct
> door back. parameters for instance describe overal sizes, curvature of
> the arcs, number and directions of the radials, patern tile generation
> and repeats in X and Y. et-cetera.
> 
> Should have done that directly maybe instead of waisting a lot of time
> by "hand-fitting" curved and rounded pieces of wood together over and
> over...
> 

I'm finding also that it's worth spending the effort to make good 
macros, especially if you have to leave a project for a while.  While 
you're working on it, it's easy to make adjustments, but, at least for 
me, a few weeks later, I'm scratching my head, trying to figure out all 
of the parameters that need changing, to make a simple adjustment.

This whole entryway is very nice.  I'm glad I don't have to dust it ;-)

Dave Matthews


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.