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Thanks, again. Now having rendered it, that's just what I'm looking
for. I'll need to play with the textures, thickness, etc. for my own
purposes, but this is a great start.
Dave Matthews
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stephen parkinson wrote:
>i found semms to me, something is wrong with
> rand(R)*360 on all of x,y,z for the rotate
> istr something in docs about 5-10 degrees about x or z axes's, the
> direction i think is really z (grain direction)
> so i'm playing with different fading on some of the straighter grained
> wood textures.
>
> stephen
Now that I rendered it, I see what you mean; I'll want all my grain
going the same way, but, as you said, that's easy enough to adjust.
Usually to get a good grain, I remember that it goes along the z-axis,
and rotate no more than 10 degrees in the x-direction, and leave y
alone. But then, I'm a neophyte at wood; I mostly just use the
"woods.inc" textures.
Dave Matthews
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"stephen parkinson" <ste### [at] zmemw16 demon co uk> wrote in message
news:40689a08@news.povray.org...
> Dave Matthews wrote:
> > Thanks! That's very nice, very useable, and very understandable!
> >
> > Dave Matthews
> >
>
> i must be rendering it incorrectly, it looked like chipboard
OOooooohhhhhhh you cheeky monkey! I have to admit you might be right!
>
> currently playing with a tutorial series wood_1..19.pov (its on other
> box at moment, that i found semms to me, something is wrong with
> rand(R)*360 on all of x,y,z for the rotate
> istr something in docs about 5-10 degrees about x or z axes's, the
> direction i think is really z (grain direction)
> so i'm playing with different fading on some of the straighter grained
> wood textures.
>
> stephen
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Felbrigg nous apporta ses lumieres ainsi en ce 2004/03/30 04:03... :
>"stephen parkinson" <ste### [at] zmemw16 demon co uk> wrote in message
>news:40689a08@news.povray.org...
>
>
>>Dave Matthews wrote:
>>
>>
>>>Thanks! That's very nice, very useable, and very understandable!
>>>
>>>Dave Matthews
>>>
>>>
>>>
>>i must be rendering it incorrectly, it looked like chipboard
>>
>>
>
>OOooooohhhhhhh you cheeky monkey! I have to admit you might be right!
>
>
>
>
>>currently playing with a tutorial series wood_1..19.pov (its on other
>>box at moment, that i found semms to me, something is wrong with
>>rand(R)*360 on all of x,y,z for the rotate
>>istr something in docs about 5-10 degrees about x or z axes's, the
>>direction i think is really z (grain direction)
>>so i'm playing with different fading on some of the straighter grained
>>wood textures.
>>
>>stephen
>>
>>
>
>
>
>
I tried your shingles. As other said, reduce the rotations, in shingles,
the grain is mostly along the lenght of the pieces. ADD some tranlation
to the pattern as all shingles come from different parts of the
originals wood pieces.
My test with rotations under 5 degre and random displacements gives good
results.
Alain
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