POV-Ray : Newsgroups : povray.binaries.images : Dairy Barn(Take 2) (88k and 118k) Server Time
11 Aug 2024 15:11:25 EDT (-0400)
  Dairy Barn(Take 2) (88k and 118k) (Message 11 to 14 of 14)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Dave Matthews
Subject: Re: Dairy Barn(Take 2) (88k and 118k)
Date: 29 Mar 2004 18:06:28
Message: <4068abf4$1@news.povray.org>
Thanks, again.  Now having rendered it, that's just what I'm looking 
for.  I'll need to play with the textures, thickness, etc. for my own 
purposes, but this is a great start.

Dave Matthews


Post a reply to this message

From: Dave Matthews
Subject: Re: Dairy Barn(Take 2) (88k and 118k)
Date: 29 Mar 2004 18:10:43
Message: <4068acf3$1@news.povray.org>
stephen parkinson wrote:

>i found semms to me, something is wrong with
> rand(R)*360 on all of x,y,z for the rotate
> istr something in docs about 5-10 degrees about x or z axes's, the 
> direction i think is really z (grain direction)
> so i'm playing with different fading on some of the straighter grained 
> wood textures.
> 
> stephen

Now that I rendered it, I see what you mean; I'll want all my grain 
going the same way, but, as you said, that's easy enough to adjust. 
Usually to get a good grain, I remember that it goes along the z-axis, 
and rotate no more than 10 degrees in the x-direction, and leave y 
alone.  But then, I'm a neophyte at wood; I mostly just use the 
"woods.inc" textures.

Dave Matthews


Post a reply to this message

From: Felbrigg
Subject: Re: Dairy Barn(Take 2) (88k and 118k)
Date: 30 Mar 2004 04:00:24
Message: <40693728$1@news.povray.org>
"stephen parkinson" <ste### [at] zmemw16demoncouk> wrote in message
news:40689a08@news.povray.org...
> Dave Matthews wrote:
> > Thanks!  That's very nice, very useable, and very understandable!
> >
> > Dave Matthews
> >
>
> i must be rendering it incorrectly, it looked like chipboard

OOooooohhhhhhh you cheeky monkey!  I have to admit you might be right!


>
> currently playing with a tutorial series wood_1..19.pov  (its on other
> box at moment, that i found semms to me, something is wrong with
> rand(R)*360 on all of x,y,z for the rotate
> istr something in docs about 5-10 degrees about x or z axes's, the
> direction i think is really z (grain direction)
> so i'm playing with different fading on some of the straighter grained
> wood textures.
>
> stephen


Post a reply to this message

From: Alain
Subject: Re: Dairy Barn(Take 2) (88k and 118k)
Date: 30 Mar 2004 19:01:26
Message: <406a0a56$1@news.povray.org>
Felbrigg nous apporta ses lumieres ainsi en ce 2004/03/30 04:03... :

>"stephen parkinson" <ste### [at] zmemw16demoncouk> wrote in message
>news:40689a08@news.povray.org...
>  
>
>>Dave Matthews wrote:
>>    
>>
>>>Thanks!  That's very nice, very useable, and very understandable!
>>>
>>>Dave Matthews
>>>
>>>      
>>>
>>i must be rendering it incorrectly, it looked like chipboard
>>    
>>
>
>OOooooohhhhhhh you cheeky monkey!  I have to admit you might be right!
>
>
>  
>
>>currently playing with a tutorial series wood_1..19.pov  (its on other
>>box at moment, that i found semms to me, something is wrong with
>>rand(R)*360 on all of x,y,z for the rotate
>>istr something in docs about 5-10 degrees about x or z axes's, the
>>direction i think is really z (grain direction)
>>so i'm playing with different fading on some of the straighter grained
>>wood textures.
>>
>>stephen
>>    
>>
>
>
>  
>
I tried your shingles. As other said, reduce the rotations, in shingles, 
the grain is mostly along the lenght of the pieces. ADD some tranlation 
to the pattern as all shingles come from different parts of the 
originals wood pieces.
My test with rotations under 5 degre and random displacements gives good 
results.

Alain


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.