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stephen parkinson wrote:
>i found semms to me, something is wrong with
> rand(R)*360 on all of x,y,z for the rotate
> istr something in docs about 5-10 degrees about x or z axes's, the
> direction i think is really z (grain direction)
> so i'm playing with different fading on some of the straighter grained
> wood textures.
>
> stephen
Now that I rendered it, I see what you mean; I'll want all my grain
going the same way, but, as you said, that's easy enough to adjust.
Usually to get a good grain, I remember that it goes along the z-axis,
and rotate no more than 10 degrees in the x-direction, and leave y
alone. But then, I'm a neophyte at wood; I mostly just use the
"woods.inc" textures.
Dave Matthews
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