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11 Aug 2024 21:20:24 EDT (-0400)
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From: Dan P
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 10:06:30
Message: <403b6876$1@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns949947A82CAF0raf256com@203.29.75.35...
> dan### [at] yahoocom news:403abde7@news.povray.org
>
> > tweaks in Photoshop to fix a few radiosity artefacts. I have a job
> > interview on Wednesday as a graphical artist and I want to make sure I
>
> Btw, one more sugestion - this cat looks like it is entire rotated to the
> left (like it was some kind of figure, not real cat that can twist itself)
> - because back legs are quite hidden, maybe rotating head to right, while
> keeping rotation of body/forward legs to left might give better result.

Thanks! I'll give that a try.
Thank god I can throw POV-Ray to the tray and lower the rendering priority
or I'd never get to use my pooter given these renderings take so darn long
:-)


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From: Dan P
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 10:08:19
Message: <403b68e3@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:403aebe3$1@news.povray.org...
> The fur's definitely better, but I think it's too shiny which draws
attention to
> the fact that it's not real fur. So I suggest either use real fur that's
shiny
> like that (because fur does shine like that), or use less shine to hide
the fact
> that it's not real.

I'll try lowering the specular and see if that works better. It kinda looks
like a ceramic (sp?) cat now. This is gonna be one of those WIP's forever me
thinks :-)

> Also a few more blur samples might be good, but then you can never have
enough
> blur samples :)

Yeah, dems blur samples are sure cute :-) I noticed that too on the right. I
was going to fake it in Photoshop but I wanted to stay pure. I'll up the
blur samples too and give it another go.

Thanks for all the suggestions, guys!!!! I'm learning a lot on this group.


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From: Tim Cook
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 10:53:36
Message: <403b7380@news.povray.org>
http://meph.eu.org/
http://obelix.jol.hu/pingu/
http://games.apropo.ro/pingutarget.html


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From: Dan P
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 12:05:56
Message: <403b8474$1@news.povray.org>
"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:403b7380@news.povray.org...
> http://meph.eu.org/
> http://obelix.jol.hu/pingu/
> http://games.apropo.ro/pingutarget.html

I'll have to check these out tonight (I'm at work and paranoid about URL
histories) :-)


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From: Tyler Eaves
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 12:51:05
Message: <pan.2004.02.24.17.52.01.429843@NOSPAMml1.net>
On Mon, 23 Feb 2004 20:58:42 -0600, Dan P wrote:

> I added some "fur" and fixed the textures (PoseRay defaulted to the preview
> textures and I didn't realize it at first). I did some minor tweaks in
> Photoshop to fix a few radiosity artefacts. I have a job interview on
> Wednesday as a graphical artist and I want to make sure I don't get any
> points knocked off.

Generally nice, but the right (from the cat's POV) front leg
looks...weird. Way stiff and unnatural.


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From: Dan P
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 24 Feb 2004 13:06:23
Message: <403b929f@news.povray.org>
"Tyler Eaves" <tyl### [at] NOSPAMml1net> wrote in message
news:pan### [at] NOSPAMml1net...
> On Mon, 23 Feb 2004 20:58:42 -0600, Dan P wrote:
>
> > I added some "fur" and fixed the textures (PoseRay defaulted to the
preview
> > textures and I didn't realize it at first). I did some minor tweaks in
> > Photoshop to fix a few radiosity artefacts. I have a job interview on
> > Wednesday as a graphical artist and I want to make sure I don't get any
> > points knocked off.
>
> Generally nice, but the right (from the cat's POV) front leg
> looks...weird. Way stiff and unnatural.

Hmmm... consensus is to definitely re-pose the cat. I wanted it to make it
look like she was digging around playfully underneath the coil. Maybe I
should get some pictures of real cats off the internet and mimic a pose from
that picture instead?


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From: Shay
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 25 Feb 2004 12:41:01
Message: <403cde2d$1@news.povray.org>
"Dan P" <dan### [at] yahoocom> wrote in message
news:403abde7@news.povray.org...

I kind of like the no fur, but the pose might need a bit of work. The
whole thing looks very clean.

 -Shay


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From: Dan P
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 26 Feb 2004 00:45:49
Message: <403d880d@news.povray.org>
"Shay" <sah### [at] simcopartscom> wrote in message
news:403cde2d$1@news.povray.org...
>
> "Dan P" <dan### [at] yahoocom> wrote in message
> news:403abde7@news.povray.org...
>
> I kind of like the no fur, but the pose might need a bit of work. The
> whole thing looks very clean.
>
>  -Shay

Thanks! When it turns summer here, I'll probably be inspired to make warmer
scenes :-) This image started as a personal challenge: to first understand
the nature of isosurfaces and then make a spring. I figured that I could use
Z as an angle in radians and find out X and Y using polar coordinate
conversion. I still wasn't able to change scale Z without flattening the
spring out -- it wound up looking like one of those plastic slinkies. Any
suggestions from the isosurface gurus on how to improve on the spring
function?

(I'm sure there's probably an internal function or something like that in
POV-Ray for this [I'm thinking helix might be], but then it wouldn't have
been as fun :-) )


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From: Felbrigg
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 1 Mar 2004 10:13:54
Message: <40435332$1@news.povray.org>
How about a variation on this theme, perhaps reducing the coil to 9 turns
( 9 lives and all that) , and putting the cats head in a halo so that it
appears to be viewing it from some other world.  Cats are creepy, right?

"Dan P" <dan### [at] yahoocom> wrote in message
news:403abde7@news.povray.org...
> I added some "fur" and fixed the textures (PoseRay defaulted to the
preview
> textures and I didn't realize it at first). I did some minor tweaks in
> Photoshop to fix a few radiosity artefacts. I have a job interview on
> Wednesday as a graphical artist and I want to make sure I don't get any
> points knocked off.
> -- 
> "I think co-ordinating 1000 prima donnas living all over the world will be
> as easy as herding cats..."
> - Andy Tanenbaum
>
>
>


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From: Dan P
Subject: Re: Snowflake Considers Her Mortal Coil (Final)
Date: 1 Mar 2004 22:54:09
Message: <40440561$1@news.povray.org>
"Felbrigg" <som### [at] microsoftcom> wrote in message
news:40435332$1@news.povray.org...
> How about a variation on this theme, perhaps reducing the coil to 9 turns
> ( 9 lives and all that) , and putting the cats head in a halo so that it
> appears to be viewing it from some other world.  Cats are creepy, right?

Cool idea :-) I've been working so hard on COLDconvert lately that I have
barely been giving the image a second thought. My heart is really in the
programming aspect, mainly -- I'm afraid I'll never be a Gilles Tran :-)


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