POV-Ray : Newsgroups : povray.binaries.images : many cylinders Server Time
11 Aug 2024 21:23:42 EDT (-0400)
  many cylinders (Message 11 to 18 of 18)  
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From: Dave Matthews
Subject: Re: many cylinders
Date: 17 Feb 2004 10:37:56
Message: <40323554$1@news.povray.org>
That is really cool.  Now I have to think about how you did it -- beyond 
the hint in the title.

Dave Matthews


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From: Dan P
Subject: Re: many cylinders
Date: 17 Feb 2004 11:30:53
Message: <403241bd@news.povray.org>
"Dave Matthews" <dma### [at] nospamnet> wrote in message
news:40323554$1@news.povray.org...
> That is really cool.  Now I have to think about how you did it -- beyond
> the hint in the title.

Whew. I'm just happy to know I'm not the only one stumped by this. He used
many cylinders, but how did he get those cylinders to conform so perfectly
to a sphere? I'm thinking there must be a /boat-load/ of cylinders. I'd
really like to see the code. There's genius in dem chars.


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From: Christopher James Huff
Subject: Re: many cylinders
Date: 17 Feb 2004 18:24:10
Message: <cjameshuff-53CCB3.18244417022004@news.povray.org>
In article <402ed715@news.povray.org>, Shay <sah### [at] simcopartscom> wrote:

>  -Shay---------------------------------------------------------------------
> [Image]

Lots of cylinders...that *is* neat. Except for the background...don't 
care for that color. Source?
Hmm...maybe put some kidn of glowy fire thing in the middle...like some 
kind of Dyson Sphere structure. Or make the "traces" black, and overlay 
them on a gold sphere. Or subtract them from a sphere, like engraving.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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From: Shay
Subject: Re: many cylinders
Date: 18 Feb 2004 09:46:37
Message: <40337acd$1@news.povray.org>
"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cjameshuff-53CCB3.18244417022004@news.povray.org...
|
| that *is* neat. Except for the background...don't
| care for that color.

Very funny you should say that. Now two computer sharps have told me
that they don't like cyan. Ian B. told me that it reminded him of old
computers from the early nineties. Perhaps the same is true for you. I
was living in the forest during the early nineties, so I never developed
that prejudice.

 -Shay


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From: Mark Weyer
Subject: Re: many cylinders
Date: 18 Feb 2004 09:55:26
Message: <40337F0F.5060106@informatik.uni-freiburg.de>
> Whew. I'm just happy to know I'm not the only one stumped by this. He used
> many cylinders, but how did he get those cylinders to conform so perfectly
> to a sphere? I'm thinking there must be a /boat-load/ of cylinders. I'd
> really like to see the code. There's genius in dem chars.

I think many cylinders could be replaced by sections of tori. That would
keep it perfectly round while reducing the number of objects.


-- 
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}//  Mark Weyer


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From: Dan P
Subject: Re: many cylinders
Date: 18 Feb 2004 09:56:02
Message: <40337d02$1@news.povray.org>
"Shay" <sah### [at] simcopartscom> wrote in message
news:40337acd$1@news.povray.org...
>
> "Christopher James Huff" <cja### [at] earthlinknet> wrote in message
> news:cjameshuff-53CCB3.18244417022004@news.povray.org...
> |
> | that *is* neat. Except for the background...don't
> | care for that color.
>
> Very funny you should say that. Now two computer sharps have told me
> that they don't like cyan. Ian B. told me that it reminded him of old
> computers from the early nineties. Perhaps the same is true for you. I
> was living in the forest during the early nineties, so I never developed
> that prejudice.

In the forest??? Were you an Ewok? :-)


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From: Shay
Subject: Re: many cylinders
Date: 18 Feb 2004 10:09:46
Message: <4033803a$1@news.povray.org>
"Mark Weyer" <wey### [at] informatikuni-freiburgde> wrote in message
news:403### [at] informatikuni-freiburgde...
|
| I think many cylinders could be replaced by sections of tori. That
| would keep it perfectly round while reducing the number of objects.

Only very few sections could be replaced by tori. The majority of curves
are not two dimensional.

 -Shay


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From: IMBJR
Subject: Re: many cylinders
Date: 8 Mar 2004 18:13:21
Message: <uovp40pqm5l2nommnkcrnq9f7fo11ddr4p@4ax.com>
On Sat, 14 Feb 2004 20:17:03 -0600, Shay <sah### [at] simcopartscom> wrote:

> -Shay

Excellent. Something about this really has that retro sci-fi ping to
it.
--------------------------------
My First Subgenius Picture Book:
http://www.imbjr.com


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