> Whew. I'm just happy to know I'm not the only one stumped by this. He used
> many cylinders, but how did he get those cylinders to conform so perfectly
> to a sphere? I'm thinking there must be a /boat-load/ of cylinders. I'd
> really like to see the code. There's genius in dem chars.
I think many cylinders could be replaced by sections of tori. That would
keep it perfectly round while reducing the number of objects.
--
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}// Mark Weyer
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