POV-Ray : Newsgroups : povray.binaries.images : many cylinders : Re: many cylinders Server Time
11 Aug 2024 23:18:51 EDT (-0400)
  Re: many cylinders  
From: Mark Weyer
Date: 18 Feb 2004 09:55:26
Message: <40337F0F.5060106@informatik.uni-freiburg.de>
> Whew. I'm just happy to know I'm not the only one stumped by this. He used
> many cylinders, but how did he get those cylinders to conform so perfectly
> to a sphere? I'm thinking there must be a /boat-load/ of cylinders. I'd
> really like to see the code. There's genius in dem chars.

I think many cylinders could be replaced by sections of tori. That would
keep it perfectly round while reducing the number of objects.


-- 
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}//  Mark Weyer


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.