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12 Aug 2024 13:20:36 EDT (-0400)
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From: Tim Nikias v2 0
Subject: 2nd Mesh Hat
Date: 18 Sep 2003 10:51:11
Message: <3f69c65f@news.povray.org>
So, here's a second version. Due to the feedback,
I've made it to bear more resemblance with the
CSG version.
I'll play with colors and finish once image- and
bumpmaps are prepared and properly applied.

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de



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From: =Bob=
Subject: Re: 2nd Mesh Hat
Date: 18 Sep 2003 12:04:05
Message: <3f69d775@news.povray.org>
Hi Tim,

I have all three on the screen at once to compare. I
think this one looks better than the last mesh version.
I prefer the smaller and taller hat.
=Bob=


"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
news:3f69c65f@news.povray.org...
: So, here's a second version. Due to the feedback,
: I've made it to bear more resemblance with the
: CSG version.
: I'll play with colors and finish once image- and
: bumpmaps are prepared and properly applied.
:
: Regards,
: Tim


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From: Tim Nikias v2 0
Subject: Re: 2nd Mesh Hat
Date: 18 Sep 2003 12:23:53
Message: <3f69dc19@news.povray.org>
The smaller and taller hat, that's the CSG one,
right?
In effect, what you're saying is that the latest
mesh-hat needs to be a little taller?

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> Hi Tim,
>
> I have all three on the screen at once to compare. I
> think this one looks better than the last mesh version.
> I prefer the smaller and taller hat.
> =Bob=
>
>



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From: =Bob=
Subject: Re: 2nd Mesh Hat
Date: 18 Sep 2003 12:29:10
Message: <3f69dd56$1@news.povray.org>
"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
news:3f69dc19@news.povray.org...
: The smaller and taller hat, that's the CSG one,
: right?
: In effect, what you're saying is that the latest
: mesh-hat needs to be a little taller?

I think so. Maybe not as much as the CSG one.
You might want to be able to stretch it for certain
cartoonish effects. So you wouldn't want it too
tall to start with.
=Bob=


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From: Tim Nikias v2 0
Subject: Re: 2nd Mesh Hat
Date: 18 Sep 2003 12:52:30
Message: <3f69e2ce@news.povray.org>
About stretching it for cartoonish-effects:
I'm as of yet unsure how much I do want
to apply that sort of comedy. Exagherating
expressions is one thing, deforming the
props another...
Still, thanks for the input. After all the useful
comments, I've reached the same conclusions
and have a better idea of how a hat is to
be modelled for a worm. I'll someday create
a worm-fashion! ;-)

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> : The smaller and taller hat, that's the CSG one,
> : right?
> : In effect, what you're saying is that the latest
> : mesh-hat needs to be a little taller?
>
> I think so. Maybe not as much as the CSG one.
> You might want to be able to stretch it for certain
> cartoonish effects. So you wouldn't want it too
> tall to start with.
> =Bob=
>
>


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From: Tim Nikias v2 0
Subject: Update on 2nd Mesh Hat
Date: 18 Sep 2003 12:56:07
Message: <3f69e3a7@news.povray.org>
I think is getting very close to how I want
it to look. I'll work some more on the textures
and deformation-map, and these were
just a rough first test.
Once I've got a wrap on the Hat, I'll
see to it that the mouth gets its final finishes
(some things concerned with animating it
and such, which isn't so obvious in stills).

And I think I should begin preparing a
section for this short, to show progress
and such. (And lure visitors to my site ;-)

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de



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Attachments:
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From: =Bob=
Subject: Re: 2nd Mesh Hat
Date: 18 Sep 2003 12:56:13
Message: <3f69e3ad$1@news.povray.org>
"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
news:3f69e2ce@news.povray.org...
: About stretching it for cartoonish-effects:
: I'm as of yet unsure how much I do want
: to apply that sort of comedy. Exagherating
: expressions is one thing, deforming the
: props another...

It all depends on how slapstick you want to get.
In animated cartoons, animators tend to put
everything to work for them, even if it's just a
little.

: Still, thanks for the input. After all the useful
: comments, I've reached the same conclusions
: and have a better idea of how a hat is to
: be modelled for a worm. I'll someday create
: a worm-fashion! ;-)

Sounds great!
=Bob=


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From: =Bob=
Subject: Re: Update on 2nd Mesh Hat
Date: 18 Sep 2003 12:59:35
Message: <3f69e477@news.povray.org>
Very nice! That looks great. I really like the texture!
Cute as a button...
=Bob=

"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
news:3f69e3a7@news.povray.org...
: I think is getting very close to how I want
: it to look. I'll work some more on the textures
: and deformation-map, and these were
: just a rough first test.
[deletions]


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From: Tim Nikias v2 0
Subject: Re: Update on 2nd Mesh Hat
Date: 18 Sep 2003 17:59:53
Message: <3f6a2ad9$1@news.povray.org>
Thanks! Finally got something right on
the first go! ;-)

I'm thinking about making the texture
a little bit smaller. Its a photo from
the fabric of a sweater of mine, but
thats not too visible. Maybe it doesn't
need to be, but I still want to try how
it looks if its more obvious...

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> Very nice! That looks great. I really like the texture!
> Cute as a button...
> =Bob=
>
> : I think is getting very close to how I want
> : it to look. I'll work some more on the textures
> : and deformation-map, and these were
> : just a rough first test.
> [deletions]
>
>


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From: Tim Nikias v2 0
Subject: Darker 2nd Hat
Date: 18 Sep 2003 18:47:30
Message: <3f6a3602@news.povray.org>
Now, the original texture was scaled down,
along with the deformation-map, and I
think its better. I've also made some color-
adjustments to the texture so that the
fabric is more pronounced.
The mesh for the hat is made of 16000
uv-mapped smooth-triangles which sums
to 4.7 MB. Parsing is around 20 seconds
or so, so animating it would be possible.
For really detailed close-ups, I might even
use a larger mesh...
Anyways, animating it physically correct
would be one thing, in a cartoon-like fashion
another. Actually simulating something
realistic with the hat is a no-no if I want to
(and thats what I intend to do) stick to
pure POV-Script (at least for this short).

Now, with this realistic hat, I'm thinking if
I should try to create a more realistic texture
(but no subsurface scattering) for the worm's
skin... I guess it depends on how much the
later scenery will be stylized, rather than
photorealistic. I do plan on making imagemaps
with my Digital Camera... Well, we'll see.
I guess though, in any case, that this is a warp
on the Hat.

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de



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