|
![](/i/fill.gif) |
Now, the original texture was scaled down,
along with the deformation-map, and I
think its better. I've also made some color-
adjustments to the texture so that the
fabric is more pronounced.
The mesh for the hat is made of 16000
uv-mapped smooth-triangles which sums
to 4.7 MB. Parsing is around 20 seconds
or so, so animating it would be possible.
For really detailed close-ups, I might even
use a larger mesh...
Anyways, animating it physically correct
would be one thing, in a cartoon-like fashion
another. Actually simulating something
realistic with the hat is a no-no if I want to
(and thats what I intend to do) stick to
pure POV-Script (at least for this short).
Now, with this realistic hat, I'm thinking if
I should try to create a more realistic texture
(but no subsurface scattering) for the worm's
skin... I guess it depends on how much the
later scenery will be stylized, rather than
photorealistic. I do plan on making imagemaps
with my Digital Camera... Well, we'll see.
I guess though, in any case, that this is a warp
on the Hat.
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.518 / Virus Database: 316 - Release Date: 12.09.2003
Post a reply to this message
Attachments:
Download 'Hat_ib2_b.jpg' (26 KB)
Preview of image 'Hat_ib2_b.jpg'
![Hat_ib2_b.jpg](/povray.binaries.images/attachment/%3C3f6a3602%40news.povray.org%3E/Hat_ib2_b.jpg?preview=1)
|
![](/i/fill.gif) |