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12 Aug 2024 13:20:01 EDT (-0400)
  Ikea Klippan (JPEG - 20 KB) (Message 1 to 10 of 10)  
From: None
Subject: Ikea Klippan (JPEG - 20 KB)
Date: 23 Aug 2003 09:25:40
Message: <Xns93E05FE7683AENone@204.213.191.226>
Ikea's cheap furniture look very Povray friendly with their simple 
geometric shapes.  I just bought Ikea's cheapest sofa, the Klippan.  For no 
good reason I took a ruler to it and modelled it, all primitives and CSG.  
Not quite finished.  The back still has some unsightly protruding geometry.  
And the most difficult of all is that the surface looks way too perfectly 
streched.  I need a way to add creases in the cloth consistent with the way 
it's tucked in.  I've tried a bunch of procedural textures and I just can't 
get it looking right.  I'm actually thinking that I need to use SimCloth on 
the individual pieces, but that's probably overkill.


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Attachments:
Download 'IKeaKlippan.jpg' (21 KB)

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IKeaKlippan.jpg


 

From: Apache
Subject: Re: Ikea Klippan (JPEG - 20 KB)
Date: 23 Aug 2003 09:30:28
Message: <3f476c74$1@news.povray.org>
i think simcloth will do the job very well indeed.


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From: None
Subject: Re: Klippan Room (JPEG - 24 KB)
Date: 23 Aug 2003 09:55:08
Message: <Xns93E064E5CDA68None@204.213.191.226>
Now I know why I modelled it...  I just need to model the rest of my 
furniture so that I can start doing some interior decorating... not!

Spent a few hours on the Klippan sofa last night and this morning before 
and during the F1 qualifications (GMT-5 here).  A lot of time for a simple 
object.  The room is very simple, used a photo from the window, easier than 
modelling the window and the outside ;-).


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livroom.jpg


 

From: Hugo Asm
Subject: Re: Ikea Klippan (JPEG - 20 KB)
Date: 23 Aug 2003 11:46:41
Message: <3f478c61$1@news.povray.org>
> And the most difficult of all is that the surface looks way too perfectly
> streched.

I suppose you mean, the irregularities are missing. You can add them without
changing the model a lot. Once, I did the following: Changed the cylinder
primitives to using a cylinder macro, that makes an irregular cylinder. It's
not going to mix perfectly with the boxes, but it will be what it's supposed
to be: Imperfect and random... Something like:

#declare Irregularity = .075;
#declare Steps = 10;

// First the usual parameters of a cylinder, then the extra stuff
ir_cylinder ( -1*y,  1*y, .5,   Irregularity, Steps )

This will add some noise to the edges of the object, and that might be
enough to make a bumpy texture convincing.

Regards,
Hugo


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From: Stefan Persson
Subject: Re: Ikea Klippan (JPEG - 20 KB)
Date: 26 Aug 2003 10:27:35
Message: <3f4b6e57@news.povray.org>
I live in Klippan, Sweden.. hehehe
Klippan translates to the rock in english.

/Stefan

"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:3f478c61$1@news.povray.org...
> > And the most difficult of all is that the surface looks way too
perfectly
> > streched.
>
> I suppose you mean, the irregularities are missing. You can add them
without
> changing the model a lot. Once, I did the following: Changed the cylinder
> primitives to using a cylinder macro, that makes an irregular cylinder.
It's
> not going to mix perfectly with the boxes, but it will be what it's
supposed
> to be: Imperfect and random... Something like:
>
> #declare Irregularity = .075;
> #declare Steps = 10;
>
> // First the usual parameters of a cylinder, then the extra stuff
> ir_cylinder ( -1*y,  1*y, .5,   Irregularity, Steps )
>
> This will add some noise to the edges of the object, and that might be
> enough to make a bumpy texture convincing.
>
> Regards,
> Hugo
>
>


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From: Peter Hertel
Subject: Re: Klippan Room (JPEG - 24 KB)
Date: 26 Aug 2003 13:03:38
Message: <3f4b92ea@news.povray.org>
> Now I know why I modelled it...  I just need to model the rest of my
> furniture so that I can start doing some interior decorating... not!
>
> Spent a few hours on the Klippan sofa last night and this morning
before
> and during the F1 qualifications (GMT-5 here).  A lot of time for a
simple
> object.  The room is very simple, used a photo from the window, easier
than
> modelling the window and the outside ;-).

That's a really nice render!

-Peter


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From: None
Subject: Re: Klippan Room (JPEG - 24 KB)
Date: 27 Aug 2003 13:51:25
Message: <Xns93E48CF70EC2DNone@204.213.191.226>
"Peter Hertel" <peter@hertel**NOSPAM**.no> wrote in 
news:3f4b92ea@news.povray.org:

> That's a really nice render!

Thank you.


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From: None
Subject: Re: Ikea Klippan (JPEG - 20 KB)
Date: 27 Aug 2003 13:55:25
Message: <Xns93E48DA50F12BNone@204.213.191.226>
"Stefan Persson" <azy### [at] teliacom> wrote in
news:3f4b6e57@news.povray.org: 

> I live in Klippan, Sweden.. hehehe
> Klippan translates to the rock in english.

Hehehe, actually it's fun to know these things.  Thanks.


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From: Hugo Asm
Subject: Re: Ikea Klippan (JPEG - 20 KB)
Date: 29 Aug 2003 03:59:10
Message: <3f4f07ce@news.povray.org>
> > I live in Klippan, Sweden.. hehehe
> > Klippan translates to the rock in english.
>
> Hehehe, actually it's fun to know these things.

But does that have anything to do with my comment? :o)


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From: Stefan Persson
Subject: Re: Ikea Klippan (JPEG - 20 KB)
Date: 29 Aug 2003 10:49:51
Message: <3f4f680f@news.povray.org>
I had the wrong thread selected when I pressed the [Reply Group]. K? ;)

/Stefan

"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:3f4f07ce@news.povray.org...
> > > I live in Klippan, Sweden.. hehehe
> > > Klippan translates to the rock in english.
> >
> > Hehehe, actually it's fun to know these things.
>
> But does that have anything to do with my comment? :o)
>
>


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