POV-Ray : Newsgroups : povray.binaries.images : HELP!!!! Server Time
13 Aug 2024 01:14:42 EDT (-0400)
  HELP!!!! (Message 11 to 19 of 19)  
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From: Martin Belair
Subject: Re: HELP!!!! - 1 attachment - 1 attachment
Date: 29 Jun 2003 08:42:46
Message: <Xns93A957E94DF00badhabit07hotmaildot@204.213.191.226>
Flaming Monarch <fla### [at] gatescom> wrote in
news:3efedb5e$1@news.povray.org: 


> Ah ok then plz old way ty,


Well....That was not very long.... Here it is.....


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Attachments:
Download 'test3.jpg' (100 KB)

Preview of image 'test3.jpg'
test3.jpg


 

From: Martin Belair
Subject: Re: HELP!!!! - 1 attachment
Date: 29 Jun 2003 08:50:20
Message: <Xns93A9593362414badhabit07hotmaildot@204.213.191.226>
Flaming Monarch <fla### [at] gatescom> wrote in
news:3efedb20@news.povray.org: 

> Cool, Ty for the help, but I dont think that the image attached very 
> well. its all weird like when u open an image in notepad.
> 


Like I wrote in my previous message, the file is yEnc encoded. MUCH better 
that the common way files are encoded in the newsgroup. Just to compare, 
check the size of my first post, around 900 lines, it was yEnc encoded. If 
you look at the repost of THE same image, under the normal way, it is more 
than 2200 lines. You can grab a news reader that can decode en encode with
yEnc. I use XNews that you can find here: http://xnews.newsguy.com/ 

Ciao!

Mart


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From: Flaming Monarch
Subject: Re: HELP!!!! - 1 attachment
Date: 29 Jun 2003 13:06:01
Message: <3eff1c79$1@news.povray.org>
Well I updated mozilla and it works now, Kool
Thankz sooo much!
It looks great!

Martin Belair wrote:
> Flaming Monarch <fla### [at] gatescom> wrote in
> news:3efedb20@news.povray.org: 
> 
> 
>>Cool, Ty for the help, but I dont think that the image attached very 
>>well. its all weird like when u open an image in notepad.
>>
> 
> 
> 
> Like I wrote in my previous message, the file is yEnc encoded. MUCH better 
> that the common way files are encoded in the newsgroup. Just to compare, 
> check the size of my first post, around 900 lines, it was yEnc encoded. If 
> you look at the repost of THE same image, under the normal way, it is more 
> than 2200 lines. You can grab a news reader that can decode en encode with
> yEnc. I use XNews that you can find here: http://xnews.newsguy.com/ 
> 
> Ciao!
> 
> Mart
>  
>


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From: Apache
Subject: Re: HELP!!!! - 1 attachment
Date: 29 Jun 2003 13:08:07
Message: <3eff1cf7$1@news.povray.org>
hmmm... I don't think your image is encoded in a better way. I cannot see
it!


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From: Flaming Monarch
Subject: Re: HELP!!!! - 1 attachment
Date: 29 Jun 2003 13:11:53
Message: <3eff1dd9$1@news.povray.org>
Update to mozilla 1.4 it will work

Apache wrote:

> hmmm... I don't think your image is encoded in a better way. I cannot see
> it!
> 
>


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From: Tor Olav Kristensen
Subject: Re: HELP!!!!
Date: 29 Jun 2003 15:52:56
Message: <Xns93A9E00864156torolavkhotmailcom@204.213.191.226>
Flaming Monarch <fla### [at] gatescom> wrote in 
news:3efecac3$1@news.povray.org:

> Thanks dude, Email me at
> Fla### [at] fentraxcom


I just came home from a fishing trip with some friends.

And I noticed that Martin has already posted your image
to this group.

Before I went fishing, I tried to send the image in an
email to you at fla### [at] gatescom (as your email
address appear in your posts to the POV-Ray news server).

But the message bounced back  =(

Now I see that you use this email address: Flamingmonarch
[at]fentrax.com

I just wonder why are you using a non working email
address in your posts (?)


Tor Olav



> Tor Olav Kristensen wrote:
...
>> I let my PC render your image during the night. It is finished now.
>> (4 hours @ 2 GHz Athlon)
>> 
>> How do you me to send it to you ?
>> 
>> E.g.:
>> 
>> .jpg -> By email
>> .jpg -> Posted to povray.binaries.images 
>> .png or .bmp -> Uploaded temporarily to my home page server


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From: Flaming Monarch
Subject: Re: HELP!!!!
Date: 29 Jun 2003 16:14:54
Message: <3eff48be@news.povray.org>
Spammers have bots that scan news groups for email addys.
I had a previous email monoalphabeticsubstitution
and it got spammed off the net after i posted on several message groups.
I'm not saying that povray people are all spamming hackers, i'm just 
saying that i have had bad results.
So now I just give my email to people i know.
Plus now I have my own website I have my own real email addys.

Did ya catch lots?
You should render a pic of a fish you caught, :)



Tor Olav Kristensen wrote:
> Flaming Monarch <fla### [at] gatescom> wrote in 
> news:3efecac3$1@news.povray.org:
> 
> 
>>Thanks dude, Email me at
>>Fla### [at] fentraxcom
> 
> 
> 
> I just came home from a fishing trip with some friends.
> 
> And I noticed that Martin has already posted your image
> to this group.
> 
> Before I went fishing, I tried to send the image in an
> email to you at fla### [at] gatescom (as your email
> address appear in your posts to the POV-Ray news server).
> 
> But the message bounced back  =(
> 
> Now I see that you use this email address: Flamingmonarch
> [at]fentrax.com
> 
> I just wonder why are you using a non working email
> address in your posts (?)
> 
> 
> Tor Olav
> 
> 
> 
> 
>>Tor Olav Kristensen wrote:
> 
> ...
> 
>>>I let my PC render your image during the night. It is finished now.
>>>(4 hours @ 2 GHz Athlon)
>>>
>>>How do you me to send it to you ?
>>>
>>>E.g.:
>>>
>>>.jpg -> By email
>>>.jpg -> Posted to povray.binaries.images 
>>>.png or .bmp -> Uploaded temporarily to my home page server


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From: Hugo Asm
Subject: Re: HELP!!!! - 1 attachment
Date: 29 Jun 2003 18:29:03
Message: <3eff682f@news.povray.org>
I use the Outlook Express that came with WinXP and I won't change to another
newsreader, so is this a freeware yEnc plugin for OE ?

Regards,
Hugo


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From: Ace
Subject: Re: HELP!!!!
Date: 30 Jun 2003 01:05:53
Message: <3effc531@news.povray.org>
I like it, its now my background.

Gary

"Flaming Monarch" <fla### [at] gatescom> wrote in message
news:3efedbcd$1@news.povray.org...
> So what do you think of it artisticaly?
>
> Flaming Monarch wrote:
> > I killed povray!!!
> >
> > Can someone help me render a scene,
> > I am working on this abstract thing and i am trying to render it but its
> > taking forever.
> > Will someone with a fast processor or way of rendering help me...
> > Or maybe some help taking time off rendering...
> > I like the scene as is so anything that is not destructive to the way it
> > looks or renders would be great.
> > I would love it so much if it could be 1024-768 aa 0.3
> >
> > Thanks Tonnes!!!!
> >
> >
> >
> >
> > Source
> >
> >
> >
> > #declare Radiosity=on
> > ;
> >
> > global_settings {
> >   assumed_gamma 1.0
> >   //max_trace_level 25
> >   #if (Radiosity)
> >     radiosity {
> >       pretrace_start 0.08           // start pretrace at this size
> >       pretrace_end   0.04           // end pretrace at this size
> >       count 35                      // higher -> higher quality
> > (1..1600) [35]
> >       nearest_count 5               // higher -> higher quality (1..10)
[5]
> >       error_bound 1.8               // higher -> smoother, less accurate
> > [1.8]
> >       recursion_limit 3             // how much interreflections are
> > calculated (1..5+) [3]
> >       low_error_factor .5           // reduce error_bound during last
> > pretrace step
> >       gray_threshold 0.0            // increase for weakening colors
> > (0..1) [0]
> >       minimum_reuse 0.015           // reuse of old radiosity samples
> > [0.015]
> >       brightness 1                  // brightness of radiosity effects
> > (0..1) [1]
> >
> >       adc_bailout 0.01/2
> >       //normal on                   // take surface normals into account
> > [off]
> >       //media on                    // take media into account [off]
> >       //save_file "file_name"       // save radiosity data
> >       //load_file "file_name"       // load saved radiosity data
> >       //always_sample off           // turn sampling in final trace off
> > [on]
> >       //max_sample 1.0              // maximum brightness of samples
> >     }
> >   #end
> > }
> >
> >
> >
> >
> >
> >
> >
> >
> > //-------------- Includes
> >
> > #include "colors.inc"
> > #include "textures.inc"
> > #include "metals.inc"
> >
> >
> > //----------------------------      Variables for size and seed
> >    #declare R = seed(12);
> >    #declare num_spheres = 40;
> >    #declare area=10;
> >    #declare min_size = .15;
> >    #declare max_size = .35;
> > //-----------------------------
> >
> >
> > #declare thing = sphere_sweep {
> >    //linear_spline | b_spline | cubic_spline
> >    cubic_spline
> >
> >    num_spheres,
> >
> >    #declare i = 0;
> >    #declare start_pos = <rand(R)*area-(area/2), rand(R)*area-(area/2),
> > rand(R)*area-(area/2)>;
> >
> >    start_pos, rand(R)*(max_size - min_size)+min_size,
> >
> >    #while (i<num_spheres - 2)
> >       #declare s_size = rand(R)*(max_size - min_size)+min_size;
> >       <rand(R)*area-(area/2), rand(R)*area-(area/2),
> > rand(R)*area-(area/2)>, s_size,
> >       #declare i = i + 1;
> >    #end
> >
> >    start_pos, rand(R)*(max_size - min_size)+min_size
> >
> >    //no_shadow
> >
> > }
> >
> > //-------------------------------
> >
> > object {thing  texture {T_Chrome_2E }}
> >
> > //-------------------------------------------
> >
> > /*light_source {
> >   0*x
> >   color rgb <1,1,1>
> >   translate <0, 10, -10>
> > }  */
> >
> > light_source {
> >   0*x                 // light's position (translated below)
> >   color rgb 1.0       // light's color
> >   area_light
> >   <8, 0, 0> <0, 0, 8> // lights spread out across this distance (x * z)
> >   4, 4                // total number of lights in grid (4x*4z = 16
lights)
> >   adaptive 4          // 0,1,2,3...
> >   jitter              // adds random softening of light
> >   circular            // make the shape of the light circular
> >   orient              // orient light
> >   translate <40, 80, -40>   // <x y z> position of light
> >
> > }
> > camera {
> >     location  <0,1.5,-8.5>
> >    look_at <0, 0, 0>
> > }
> >
> > //--------------------------------------------        Extra Scene
objects
> > sky_sphere {  pigment {   White} }
> > //    gradient y
> > //    color_map {
> > //      [0.0 rgb <0.6,0.7,1.0>]
> > //      [0.7 rgb <0.0,0.1,0.8>]
> > //    }
> > //  }
> > //}
> >
> > /*
> > plane {
> >   y, -1.5
> >   pigment { color rgb <0.7,0.5,0.5> }
> > }
> >    */
> >
> >    plane {
> >   y, -3.5
> > //pigment{White}
> >     texture {
> >     pigment { rgb <1,1,1 > }
> >     finish {
> >         ambient 0
> >         diffuse 0
> >         reflection .3
> >         brilliance 0
> >         specular 1
> >         roughness 1
> >     }
> > }
> >   }
> >
> > //------------------------------------------
> >
> >
> > #declare thin = union {
> >
> > torus {
> >   0.8,
> >   0.2
> > scale y*1
> > }
> >
> > torus {
> >   0.8,
> >   0.2
> > scale z*2
> > rotate x*90
> > }
> >
> >   }
> >   #declare thig2 = union {
> > object{thin scale 1 texture {T_Chrome_2D}//no_shadow
> > rotate z*0}
> > object{thin scale 1.2 texture {T_Chrome_2E}//no_shadow
> > rotate z*45}
> > object{thin scale 1.4 texture {T_Chrome_3A}//no_shadow
> > rotate z*90}
> > object{thin scale 1.6 texture {T_Chrome_4B}//no_shadow
> > rotate z*135}
> > object{thin scale 1.8 texture {T_Chrome_4C}// no_shadow
> > rotate z*180}
> > object{thin scale 2 texture {T_Chrome_2A}//no_shadow
> > rotate z*225}
> > object{thin scale 2.2 texture {T_Chrome_2B}//no_shadow
> > rotate z*270}
> > object{thin scale 2.4 texture {T_Chrome_2C}//no_shadow
> > rotate z*315}
> > }
> >
> > object {thig2  }
> >
> >  //sphere { <0, -2.5, 5>, 1 pigment {Red}}
> >
>


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