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13 Aug 2024 03:23:34 EDT (-0400)
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From:  Light Beam 
Subject: Re: Grassy Julia, v2
Date: 16 Jun 2003 19:32:26
Message: <3eee538a$1@news.povray.org>
And if you add just a little bit of "transmit" or "filter" to the grass
texture or also "double_illuminate"... It can helps ?


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From: Tek
Subject: Re: Grassy Julia, v2
Date: 16 Jun 2003 19:43:59
Message: <3eee563f$1@news.povray.org>
It already has transmit and double illuminate, that's what makes it look so nice
and soft :)

Though it also means I need max_trace_level set really high, it's currently set
to 100.

--
Tek
http://www.evilsuperbrain.com

"_Light_Beam_" <s.f### [at] tiscalifr> wrote in message
news:3eee538a$1@news.povray.org...
> And if you add just a little bit of "transmit" or "filter" to the grass
> texture or also "double_illuminate"... It can helps ?
>
>


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From: Mayhem
Subject: Re: Grassy Julia, v2
Date: 16 Jun 2003 20:10:01
Message: <web.3eee5ba2f31f2ce92895e0c40@news.povray.org>
How about jet trails in the sky and a little boy/girl/robot lying down
(possibly under the tree) flying a kite.


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From: Corey
Subject: Re: Grassy Julia, v2
Date: 17 Jun 2003 02:48:15
Message: <3eeeb9af$1@news.povray.org>
Near the top of the julia you have a little circle of grass that almost
looks like a yin yang. You could take it that way, but I also think there is
just enough room for a hobbit-esque door instead.

Corey


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From: Glen Berry
Subject: Re: Grassy Julia, v2
Date: 17 Jun 2003 04:11:45
Message: <77itev49fvu1e7tfluo3h16trjj4mrmtuv@4ax.com>
On Mon, 16 Jun 2003 23:26:12 +0100, "Tek" <tek### [at] evilsuperbraincom>
wrote:

Sorry, but I liked the first version much better. 

I liked the perspective better. The viewpoint was much closer to the
fractal structure and helped focus attention on the fractal. (Exactly
where I think attention should be focused in this image.)

The new details you've added to the water and the distant mountains
merely serve to distract one's attention away from the fractal. I
liked the look of the original scene's water just fine. It looked
soft, like a slightly out of focus depth-of-field effect. This
softness helped to direct attention to the more detailed fractal
object (the subject of this image.)

As for your flowers, bees, and butterflies; they are too difficult to
recognize. They could just as well be pieces of yellow litter left
laying in the grass. At the current image resolution, and with your
current scaling for these objects, I think they are best left out of
the image.

Finally, there was more grass and less rock in the first image. The
grass looks nice and the rock looks somewhat ugly, at least if it
occupies large areas of the image. I would keep the amount of grass
coverage you had in the first image.

Sorry if this all sounds harsh; but remember, while I'm criticizing
this image, I'm also praising your first one.   :)


later,
Glen Berry


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From: Tek
Subject: Re: Grassy Julia, v2
Date: 17 Jun 2003 07:26:39
Message: <3eeefaef@news.povray.org>
I agree that the softness was nicer in the first image, like I said this
test render had no focal blur (depth of field) so obviously things don't
look as soft as they will in a final render. I too like the softness. Also
the small details are because this is a test render at lower res than I plan
to use. I'm thinking of making it into a poster, so it will be 7800 pixels
resolution which should be enough :)

I understand what you're saying about the perspective, I'm still playing
with that.  Once I have a more complete image I'll be more sure where I want
the camera. But I do want to shift focus away from the julia slightly, I
want there to be more things in the scene and for the julia to just be part
of that.

I have to disagree about the water though, the colour of the water at the
bottom of the first version of the image was completely unrelated to the
colours used elswhere in the scene, it had far too much green in it and
appeared almost opaque. The colours I'm using now add depth and clarity to
the water, and also feel a lot more "watery" because the reflection is more
distinct from the water colour, which makes it seem shinier.

The grass and rock... I kinda like the grass pattern as it is now, it felt
wrong having grass grow on vertical slopes. But I totally agree that the
rock texture isn't good enough to fill that much of the scene. Plus the
transition between grass and rock appears too harsh in places (particularly
the closest area), so I may find some way to soften that.

Thanks for your comments. It would get boring if everyone was agreeing with
me :)

--
Tek
http://www.evilsuperbrain.com


"Glen Berry" <7no### [at] ezwvcom> wrote in message
news:77itev49fvu1e7tfluo3h16trjj4mrmtuv@4ax.com...
> On Mon, 16 Jun 2003 23:26:12 +0100, "Tek" <tek### [at] evilsuperbraincom>
> wrote:
>
> Sorry, but I liked the first version much better.
>
> I liked the perspective better. The viewpoint was much closer to the
> fractal structure and helped focus attention on the fractal. (Exactly
> where I think attention should be focused in this image.)
>
> The new details you've added to the water and the distant mountains
> merely serve to distract one's attention away from the fractal. I
> liked the look of the original scene's water just fine. It looked
> soft, like a slightly out of focus depth-of-field effect. This
> softness helped to direct attention to the more detailed fractal
> object (the subject of this image.)
>
> As for your flowers, bees, and butterflies; they are too difficult to
> recognize. They could just as well be pieces of yellow litter left
> laying in the grass. At the current image resolution, and with your
> current scaling for these objects, I think they are best left out of
> the image.
>
> Finally, there was more grass and less rock in the first image. The
> grass looks nice and the rock looks somewhat ugly, at least if it
> occupies large areas of the image. I would keep the amount of grass
> coverage you had in the first image.
>
> Sorry if this all sounds harsh; but remember, while I'm criticizing
> this image, I'm also praising your first one.   :)
>
>
> later,
> Glen Berry
>
>
>


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From: Glen Berry
Subject: Re: Grassy Julia, v2
Date: 17 Jun 2003 11:29:43
Message: <lecuevoitluk9kt1hn3vblue2m15h79qj7@4ax.com>
On Tue, 17 Jun 2003 12:26:38 +0100, "Tek" <tek### [at] evilsuperbraincom>
wrote:

>The grass and rock... I kinda like the grass pattern as it is now, it felt
>wrong having grass grow on vertical slopes.

But somehow it feels "right" having grass growing on a huge floating
julia fractal?   :)

Do the rules of physics still apply at this point? This is surrealism,
isn't it?


>Thanks for your comments. It would get boring if everyone was agreeing with
>me :)

I wouldn't know about that. It seems there is always someone
disagreeing with me.   :)


later,
Glen Berry


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From: Tek
Subject: Re: Grassy Julia, v2
Date: 17 Jun 2003 13:23:33
Message: <3eef4e95$1@news.povray.org>
> Do the rules of physics still apply at this point? This is surrealism,
> isn't it?

Yes it is surrealism, which means the laws of physics apply exactly how I want
them to :)
I don't want to make everything in the scene strange, the hovering fractal is
enough. Trying to put that into a fairly normal scene will make a nice overall
surreal effect, I think.

--
Tek
http://www.evilsuperbrain.com


"Glen Berry" <7no### [at] ezwvcom> wrote in message
news:lecuevoitluk9kt1hn3vblue2m15h79qj7@4ax.com...
> On Tue, 17 Jun 2003 12:26:38 +0100, "Tek" <tek### [at] evilsuperbraincom>
> wrote:
>
> >The grass and rock... I kinda like the grass pattern as it is now, it felt
> >wrong having grass grow on vertical slopes.
>
> But somehow it feels "right" having grass growing on a huge floating
> julia fractal?   :)
>
> Do the rules of physics still apply at this point? This is surrealism,
> isn't it?
>
>
> >Thanks for your comments. It would get boring if everyone was agreeing with
> >me :)
>
> I wouldn't know about that. It seems there is always someone
> disagreeing with me.   :)
>
>
> later,
> Glen Berry


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From: Tek
Subject: Re: Grassy Julia, v2
Date: 17 Jun 2003 15:30:52
Message: <3eef6c6c$1@news.povray.org>
"Mayhem" <thu### [at] shawca> wrote in message
news:web.3eee5ba2f31f2ce92895e0c40@news.povray.org...
> How about jet trails in the sky and a little boy/girl/robot lying down
> (possibly under the tree) flying a kite.

Hmm... I think jet trails might detract from the relaxed peaceful atmosphere of
the scene, 'cause it suggests pollution and noise and lots of things that don't
fit with the mood of the image. Robots might make a nice alternative to people
so I'll bear that in mind when/if I decide to populate the scene.

--
Tek
http://www.evilsuperbrain.com


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From: Tek
Subject: Re: Grassy Julia, v2
Date: 17 Jun 2003 15:33:48
Message: <3eef6d1c$1@news.povray.org>
There's enough room for a door, but not for the hobbit hole it would lead into,
unless I make the whole island into a house... nah, that would just be wierd :)

--
Tek
http://www.evilsuperbrain.com

"Corey" <sch### [at] hotmailcom> wrote in message
news:3eeeb9af$1@news.povray.org...
> Near the top of the julia you have a little circle of grass that almost
> looks like a yin yang. You could take it that way, but I also think there is
> just enough room for a hobbit-esque door instead.
>
> Corey
>
>
>


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