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From: Christoph Hormann
Subject: Re: meshes and df3s
Date: 23 May 2003 14:00:22
Message: <3ECE61B5.487842B4@gmx.de>
Mick Hazelgrove wrote:
> 
> [...]
> 
> Here is the result Vicky, takes to the cat walk, converted to df3s and
> rendered in a vile orange media with just a hint of turbulence.

Nice, but i suppose you know you don't need to generate a df3 to render a
mesh filled with media...

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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From: Mick Hazelgrove
Subject: Re: meshes and df3s
Date: 23 May 2003 14:21:47
Message: <3ece66bb@news.povray.org>
Yes but you can't apply turbulence to the mesh! You can attack the df3
rendered in media in a number of ways yet to be tried. I suppose you could
use the mesh in an object pattern but I havn't tried that yet!

Mick


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From: Gilles Tran
Subject: Re: meshes and df3s
Date: 23 May 2003 16:23:34
Message: <3ece8346@news.povray.org>

3ECE61B5.487842B4@gmx.de...
> Nice, but i suppose you know you don't need to generate a df3 to render a
> mesh filled with media...

In the case of Poser meshes (and many other meshes) it's in fact the only
way to fill them properly because they often have internal structures that
are likely to interact badly with media (see some older subsurface
scattering tests). Poser heads are very big offenders in that respect as
they have teeth, nostrils, tongues, eyeballs etc.
I once tried to remove the annoying organs by hand in a modeller but it's
not the most fun work in the world... And of course, as Mick says,
turbulence is a real creative bonus.

G.


--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Christoph Hormann
Subject: Re: meshes and df3s
Date: 23 May 2003 16:27:51
Message: <3ECE8447.C722F690@gmx.de>
Gilles Tran wrote:
> 
> In the case of Poser meshes (and many other meshes) it's in fact the only
> way to fill them properly because they often have internal structures that
> are likely to interact badly with media (see some older subsurface
> scattering tests). Poser heads are very big offenders in that respect as
> they have teeth, nostrils, tongues, eyeballs etc.

But don't the same problems also cause errors when generating the df3?

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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From: Hugo Asm
Subject: Re: meshes and df3s
Date: 23 May 2003 16:40:24
Message: <3ece8738$1@news.povray.org>
> you don't need to generate a df3 to render
> a mesh filled with media...

Is there a speed difference? (renderwise)


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From: gonzo
Subject: Re: meshes and df3s
Date: 23 May 2003 21:59:18
Message: <3eced1f6$1@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote in message
news:3ECE8447.C722F690@gmx.de...
>
>
> Gilles Tran wrote:
> >
> > In the case of Poser meshes (and many other meshes) it's in fact the
only
> > way to fill them properly because they often have internal structures
that
> > are likely to interact badly with media (see some older subsurface
> > scattering tests). Poser heads are very big offenders in that respect as
> > they have teeth, nostrils, tongues, eyeballs etc.
>
> But don't the same problems also cause errors when generating the df3?

Hmmmm, not noticable with the tongue & teeth but it looks like the breast
implants affected it.  Something about the properties of silicone I
imagine... ;)

RG


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From: Gilles Tran
Subject: Re: meshes and df3s
Date: 24 May 2003 10:39:48
Message: <3ecf8434@news.povray.org>

3ECE8447.C722F690@gmx.de...
> But don't the same problems also cause errors when generating the df3?

No, because when the df3 is generated, either by slicing or by using object
pattern, everything within the mesh appears in the same colour so the
internal structures are hidden.
Another interesting property of the method, btw, is that by using focal blur
during the generation it is possible to make the edges even more fuzzy.

G.


--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Christoph Hormann
Subject: Re: meshes and df3s
Date: 24 May 2003 10:50:35
Message: <3ECF86BB.D3FA6CF1@gmx.de>
Gilles Tran wrote:
> 
> > But don't the same problems also cause errors when generating the df3?
> 
> No, because when the df3 is generated, either by slicing or by using object
> pattern, everything within the mesh appears in the same colour so the
> internal structures are hidden.

I don't get it.  If you can use the object pattern to generate a df3 you
can also use it directly for the media.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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From: Mick Hazelgrove
Subject: Re: meshes and df3s
Date: 24 May 2003 12:51:06
Message: <3ecfa2fa@news.povray.org>
Chris

The great thing about povray is that there are often many ways of doing
things, each of which may have its uses.

Mick


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From: Christoph Hormann
Subject: Re: meshes and df3s
Date: 24 May 2003 14:54:32
Message: <3ECFBFE7.9395C026@gmx.de>
Mick Hazelgrove wrote:
> 
> Chris
> 
> The great thing about povray is that there are often many ways of doing
> things, each of which may have its uses.

Sure, none the less a different method might be more efficient or lead to
better results.  In this case it could be that even if you decide to use a
df3 for some reason it might be a good idea to use the object pattern
directly for test renders since it does not require precalculations.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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