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Thanks! :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
"Ross Litscher" wrote:
> wow, those are freakin cool.
>
>
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Tim Nikias v2.0 wrote:
>Thanks! :-)
>
>--
>Tim Nikias v2.0
>Homepage: http://www.digitaltwilight.de/no_lights
>Email: Tim### [at] gmx de
>
>"Ross Litscher" wrote:
>
>> wow, those are freakin cool.
>>
>>
>
I agree, This is the best example of this algorythim I have seen yet! So
are you making an include, or are you at least going to upload the scenes?
Rune and Christoph posted similar animations, but never gave the source :(
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Ewww, paradoxical refraction!
Great animation BTW.
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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3e77b2ed@news.povray.org...
> Enjoy!
Woooow, I really do.
I fear I'll never get to that level.
Very beautiful.
Keep it up!!!
Txemi Jendrix
http://www.txemijendrix.com
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I plan on releasing it ASAP, but there are some issues
about how object have to interact with the surface. That
needs some trial-time, and since several planned additions
are likely to change some major parts of the code
(like precalculating walls, instead of just using the surface-
perimeter for reflection of waves; only processing the
nodes which actually contribut to changes of the surface),
I didn't release anything yet.
But as soon as the fundamental part (the setup of the surface,
its handling with boundaries, and speed-ups of parsing) is
implemented, I plan on releasing that along with the
rain-drop algorithm (which just drops some "wave-emitters"
every frame) and the boundary-algorithm, so that it is at least
possible to set a surface and let rain drip on it. The latest
macro, which drops a wave-emitter at a specified point, would
come along, and then there's something for you to toy with. :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> >
> >"Ross Litscher" wrote:
> >
> >> wow, those are freakin cool.
> >>
> >>
> >
>
> I agree, This is the best example of this algorythim I have seen yet! So
> are you making an include, or are you at least going to upload the scenes?
> Rune and Christoph posted similar animations, but never gave the source :(
>
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From: Tim Nikias v2 0
Subject: Re: WIP: "Interactive" Water Surfaces
Date: 19 Mar 2003 17:33:26
Message: <3e78f036@news.povray.org>
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How come you think its paradox? The ior is
1.33 => water, thats all. It might look a little
strange with only the top-surface showing though...
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
"Greg Edwards" wrote:
> Ewww, paradoxical refraction!
>
> Great animation BTW.
>
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Thanks for the praise, but what makes you think you'll
never get to that level. You're pretty good as well, you
could give it a try. You also have to keep in mind that
the totally useless codes and attempts before aren't
to be seen on these groups... ;-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> > Enjoy!
>
> Woooow, I really do.
> I fear I'll never get to that level.
> Very beautiful.
> Keep it up!!!
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
>
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You'll find the first test of interactive-objects here:
http://www.digitaltwilight.de/no_lights/mpeg/water5.mpg
(This one is 745kb, MPG1)
It's not really the sphere interacting with surface though, but
rather the initial attempt to map a certain position onto the
surface and cause a wave-emitter there. The sphere doesn't
block waves or actually cause them by its size, its just a
single node being influenced here. This will be addressed
later.
This one isn't looping. The algorithm doesn't allow later
adjustments, at least not yet. I'm hoping I can change
that.
Enjoy,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
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On Wed, 19 Mar 2003 23:36:33 +0100, Tim Nikias v2.0 wrote:
> How come you think its paradox? The ior is
> 1.33 => water, thats all. It might look a little
> strange with only the top-surface showing though...
That's what I meant. There's only one refractive surface although the image
seen through the water doesn't seem to "un-refract."
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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The links are now outdated. My homepage got updated and
you'll find the animations in the WIP-Section.
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
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