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I plan on releasing it ASAP, but there are some issues
about how object have to interact with the surface. That
needs some trial-time, and since several planned additions
are likely to change some major parts of the code
(like precalculating walls, instead of just using the surface-
perimeter for reflection of waves; only processing the
nodes which actually contribut to changes of the surface),
I didn't release anything yet.
But as soon as the fundamental part (the setup of the surface,
its handling with boundaries, and speed-ups of parsing) is
implemented, I plan on releasing that along with the
rain-drop algorithm (which just drops some "wave-emitters"
every frame) and the boundary-algorithm, so that it is at least
possible to set a surface and let rain drip on it. The latest
macro, which drops a wave-emitter at a specified point, would
come along, and then there's something for you to toy with. :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> >
> >"Ross Litscher" wrote:
> >
> >> wow, those are freakin cool.
> >>
> >>
> >
>
> I agree, This is the best example of this algorythim I have seen yet! So
> are you making an include, or are you at least going to upload the scenes?
> Rune and Christoph posted similar animations, but never gave the source :(
>
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