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> Stars? Where did you see stars? I didn't put them in...
Very smart! Using the dust specks on my monitor as Stars...
The only thing I would add is that at first glance I thought that the laser
was coming from behind camera and piercing the ship. I think you should
'cap' the beam before it leaves the frame, or add another one coming up from
the planet that hasn't reached the ship yet.
Even a missile coming up toward the ship might fix this. Or maybe make
debris flying out along the beam's path. Even better, make the beam partly
obscured by the hull of the ship.
Also I think the hull of the ship needs some little windows to give it a
sense of scale. I can't tell if it's a giant interstellar generation ship
or a "corvette". Perhaps some small strike craft could help this.
That said...
Excellent planet - great laser beam - I've tried lasers before and I know it
can take days of tweaking.
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From: Lutz-Peter Hooge
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 19 Mar 2003 16:29:15
Message: <3e78e12b@news.povray.org>
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Marc Jacquier <jac### [at] wanadoo fr> wrote:
> Media seem meeting the surface of the container,
It should get zero exactly at the containers surface, however I need to tweak
the falloff to make it look a bit less solid.
> BTW speaking of realism, it is an esthetic choice because in vacuum, no
> laser beam can be saw (no particle or gaz molecules to be illuminated :)
Of course it is not a laser beam but a particle beam :-)
Lutz-Peter
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From: Lutz-Peter Hooge
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 19 Mar 2003 16:34:47
Message: <3e78e277$1@news.povray.org>
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Bryan <bry### [at] 209software com> wrote:
> The only thing I would add is that at first glance I thought that the laser
> was coming from behind camera and piercing the ship.
I agree, have to do something to make the direction more clear.
I don't like the missile or incoming-beam idea though.
The beams are REALLY fast, so you could't possibly see them before they
are there.
I thought of making the beam disperse/split in some parts on the the other
side of the ship. Might be tricky to get to look right, though...
Lutz-Peter
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3e78e12b@news.povray.org...
> Marc Jacquier <jac### [at] wanadoo fr> wrote:
>
> > BTW speaking of realism, it is an esthetic choice because in vacuum, no
> > laser beam can be saw (no particle or gaz molecules to be illuminated :)
>
> Of course it is not a laser beam but a particle beam :-)
OK , consider I didn't write that ;-)
Marc
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