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in news:3e247c6b@news.povray.org Optium wrote:
> Thanks alot guys, I think now it's beginning to look realistic. :)
>
BIG change from the first one! Guess it feels good to you to see this kind
of improvement after just a few days :)
Ingo
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Oooooo... I LOVE that.
Alf
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"Optium" <Opt### [at] cox net> wrote in news:3e24825f$1@news.povray.org:
> I'm still saying the same thing. Here's a tip: never look at the IRTC
> winning pics, you'll just end up confused and envious :)
Ah, but I say to myself:
"These are the masters who have spent years and years honing their craft"
You efforts seriously undercut my self inflicted delusions.
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Oh, I'm also wondering something...is there any way to declare Table_Leg,
then set say 4 of them up if I were making a table? I haven't really tried
yet, but I have a feeling it wouldn't work as the only way to move the legs
would be to change every point in the por for each leg...right? hmm, this is
making me very curious... :)
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> Oh, I'm also wondering something...is there any way to declare Table_Leg,
> then set say 4 of them up if I were making a table? I haven't really tried
> yet, but I have a feeling it wouldn't work as the only way to move the
legs
> would be to change every point in the por for each leg...right? hmm, this
is
> making me very curious... :)
Unleash the true power of POV-Ray =)
#declare Table_Leg = sor{...} // your sor object here
object {Table_Leg translate <-1,0,-1>}
object {Table_Leg translate <-1,0,1>}
object {Table_Leg translate <1,0,-1>}
object {Table_Leg translate <1,0,1>}
Very nice work on the texture!
-Peter
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"Peter Hertel" <peter**NO@SPAM**hertel.no> writes:
> Unleash the true power of POV-Ray =)
Too bad he didn't ask for railing, loops are the true pover (;
--
email : art### [at] aaa apollo lv
jabber : aro### [at] jabber org
ICQ : 158902222
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wow, thats looks really nice for just a few days with pov
Optium <Opt### [at] cox net> wrote in message news:3e247c6b@news.povray.org...
> Thanks alot guys, I think now it's beginning to look realistic. :)
>
>
>
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> > Unleash the true power of POV-Ray =)
>
> Too bad he didn't ask for railing, loops are the true pover (;
>
#macro is another true power..
Lets see..
#macro Table_Leg(Table_Leg_Location)
cylinder {0,y*2,0.1 pigment {rgb 1} translate Table_Leg_Location}
#end
#local Z = 0;
#while (Z <= 1)
#local Q = 0;
#while (Q <= 1)
Table_Leg(<Q,0,Z>)
#local Q = Q+1;
#end
#local Z = Z+1;
#end
:)
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Peter Hertel wrote:
...
> #local Z = 0;
> #while (Z <= 1)
> #local Q = 0;
> #while (Q <= 1)
> Table_Leg(<Q,0,Z>)
> #local Q = Q+1;
> #end
> #local Z = Z+1;
> #end
Yay 7 lines of code to do what 4 lines would have done so much more
clearly, POV really is powerful! :?)
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From: Peter Hertel
Subject: Re: Table Leg Using Surface of Revolution
Date: 17 Jan 2003 06:18:58
Message: <3e27e6a2@news.povray.org>
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> Yay 7 lines of code to do what 4 lines would have done so much more
> clearly, POV really is powerful! :?)
#local Z=0;#while(Z<=1)#local Q=0;#while (Q<=1)Table_Leg(<Q,0,Z>)#local
Q=Q+1;#end#local Z=Z+1;#end
There you go! Two lines for your viewing pleasure!
=)
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