POV-Ray : Newsgroups : povray.binaries.images : Table Leg Using Surface of Revolution Server Time
14 Aug 2024 03:14:20 EDT (-0400)
  Table Leg Using Surface of Revolution (Message 7 to 16 of 16)  
<<< Previous 6 Messages Goto Initial 10 Messages
From: ingo
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 18:13:20
Message: <Xns930428B61B68seed7@povray.org>
in news:3e247c6b@news.povray.org Optium wrote:

> Thanks alot guys, I think now it's beginning to look realistic. :)
> 

BIG change from the first one! Guess it feels good to you to see this kind 
of improvement after just a few days :)


Ingo


Post a reply to this message

From: Alf Peake
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 18:51:23
Message: <3e24a27b@news.povray.org>
Oooooo...  I LOVE that.

Alf


Post a reply to this message

From: Tom Galvin
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 20:01:39
Message: <Xns9303CBA19E358tomatimporg@204.213.191.226>
"Optium" <Opt### [at] coxnet> wrote in news:3e24825f$1@news.povray.org:

> I'm still saying the same thing. Here's a tip: never look at the IRTC
> winning pics, you'll just end up confused and envious :)

Ah, but I say to myself:

"These are the masters who have spent years and years honing their craft"

You efforts seriously undercut my self inflicted delusions.


Post a reply to this message

From: Optium
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 23:07:35
Message: <3e24de87$1@news.povray.org>
Oh, I'm also wondering something...is there any way to declare Table_Leg,
then set say 4 of them up if I were making a table? I haven't really tried
yet, but I have a feeling it wouldn't work as the only way to move the legs
would be to change every point in the por for each leg...right? hmm, this is
making me very curious... :)


Post a reply to this message

From: Peter Hertel
Subject: Re: Table Leg Using Surface of Revolution
Date: 15 Jan 2003 02:52:06
Message: <3e251326$1@news.povray.org>
> Oh, I'm also wondering something...is there any way to declare Table_Leg,
> then set say 4 of them up if I were making a table? I haven't really tried
> yet, but I have a feeling it wouldn't work as the only way to move the
legs
> would be to change every point in the por for each leg...right? hmm, this
is
> making me very curious... :)

Unleash the true power of POV-Ray =)

#declare Table_Leg = sor{...} // your sor object here

object {Table_Leg translate <-1,0,-1>}
object {Table_Leg translate <-1,0,1>}
object {Table_Leg translate <1,0,-1>}
object {Table_Leg translate <1,0,1>}

Very nice work on the texture!

-Peter


Post a reply to this message

From: Artis Rozentals
Subject: Re: Table Leg Using Surface of Revolution
Date: 15 Jan 2003 11:31:24
Message: <m2n0m2v0gy.fsf@localhost.localdomain>
"Peter Hertel" <peter**NO@SPAM**hertel.no> writes:

> Unleash the true power of POV-Ray =)

Too bad he didn't ask for railing, loops are the true pover (;

-- 
email  : art### [at] aaaapollolv
jabber : aro### [at] jabberorg
ICQ    : 158902222


Post a reply to this message

From: Ross Litscher
Subject: Re: Table Leg Using Surface of Revolution
Date: 15 Jan 2003 12:35:37
Message: <3e259be9$1@news.povray.org>
wow, thats looks really nice for just a few days with pov

Optium <Opt### [at] coxnet> wrote in message news:3e247c6b@news.povray.org...
> Thanks alot guys, I think now it's beginning to look realistic. :)
>
>
>


Post a reply to this message

From: Peter Hertel
Subject: Re: Table Leg Using Surface of Revolution
Date: 15 Jan 2003 17:30:38
Message: <3e25e10e$1@news.povray.org>
> > Unleash the true power of POV-Ray =)
>
> Too bad he didn't ask for railing, loops are the true pover (;
>

#macro is another true power..
Lets see..

#macro Table_Leg(Table_Leg_Location)
    cylinder {0,y*2,0.1 pigment {rgb 1} translate Table_Leg_Location}
#end

#local Z = 0;
#while (Z <= 1)
    #local Q = 0;
    #while (Q <= 1)
        Table_Leg(<Q,0,Z>)
    #local Q = Q+1;
    #end
#local Z = Z+1;
#end

:)


Post a reply to this message

From: Edward Coffey
Subject: Re: Table Leg Using Surface of Revolution
Date: 16 Jan 2003 19:20:41
Message: <3E274F39.4080503@alphalink.com.au>
Peter Hertel wrote:
...
> #local Z = 0;
> #while (Z <= 1)
>     #local Q = 0;
>     #while (Q <= 1)
>         Table_Leg(<Q,0,Z>)
>     #local Q = Q+1;
>     #end
> #local Z = Z+1;
> #end

Yay 7 lines of code to do what 4 lines would have done so much more 
clearly, POV really is powerful!  :?)


Post a reply to this message

From: Peter Hertel
Subject: Re: Table Leg Using Surface of Revolution
Date: 17 Jan 2003 06:18:58
Message: <3e27e6a2@news.povray.org>
> Yay 7 lines of code to do what 4 lines would have done so much more
> clearly, POV really is powerful!  :?)

#local Z=0;#while(Z<=1)#local Q=0;#while (Q<=1)Table_Leg(<Q,0,Z>)#local
Q=Q+1;#end#local Z=Z+1;#end

There you go! Two lines for your viewing pleasure!

=)


Post a reply to this message

<<< Previous 6 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.