POV-Ray : Newsgroups : povray.binaries.images : it's HDRI-tiiimee :) Server Time
14 Aug 2024 05:21:11 EDT (-0400)
  it's HDRI-tiiimee :) (Message 5 to 14 of 14)  
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From: The Mad Hatter
Subject: Re: it's HDRI-tiiimee :)
Date: 28 Dec 2002 00:35:02
Message: <web.3e0d37d0f814632c5798b2cc0@news.povray.org>
I love it when a plan comes together....


*** http://www.highpoly3d.com ***
*** Tutorials/Textures/Forums ***


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From: Zeger Knaepen
Subject: Re: it's HDRI-tiiimee :)
Date: 28 Dec 2002 08:44:23
Message: <3e0daab7@news.povray.org>
"Daniel Matthews" <dan#@3-e.net> schreef in bericht
news:173### [at] 3-enet...
> Can you do this one again but add photons?
> http://sad.studentenweb.org/hdri/globalilluminationtest7.jpg

there are no light_source's, so how can I add photons?

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Why make trillions when we could make... billions?"


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From: Daniel Matthews
Subject: Re: it's HDRI-tiiimee :)
Date: 28 Dec 2002 16:10:52
Message: <1236264.W7W56anrVo@3-e.net>
Zeger Knaepen wrote:

> "Daniel Matthews" <dan#@3-e.net> schreef in bericht
> news:173### [at] 3-enet...
>> Can you do this one again but add photons?
>> http://sad.studentenweb.org/hdri/globalilluminationtest7.jpg
> 
> there are no light_source's, so how can I add photons?

Ah well there's a nasty problem, if the HDRI environment can't act as a
light source for the purpose of generating caustics etc. then it is useless
for creating photo-realistic images.
<sigh>

-- 
Your connection failed because: Zombie processes haunting the computer


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From: Zeger Knaepen
Subject: Re: it's HDRI-tiiimee :)
Date: 28 Dec 2002 16:31:35
Message: <3e0e1837$1@news.povray.org>
> Ah well there's a nasty problem, if the HDRI environment can't act as a
> light source for the purpose of generating caustics etc. then it is
useless
> for creating photo-realistic images.
> <sigh>

but if the radiosity-algorithm takes ior's into account, high enough
radiosity-settings should produce accurate caustics, no?

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Don't torture yourself Gomez, that's my job."


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From: Slime
Subject: Re: it's HDRI-tiiimee :)
Date: 28 Dec 2002 21:43:37
Message: <3e0e6159$1@news.povray.org>
> but if the radiosity-algorithm takes ior's into account, high enough
> radiosity-settings should produce accurate caustics, no?


Correct.

 - Slime
[ http://www.slimeland.com/ ]


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From: Zeger Knaepen
Subject: Re: it's HDRI-tiiimee :)
Date: 28 Dec 2002 22:01:13
Message: <3e0e6579$1@news.povray.org>
"Slime" <slm### [at] slimelandcom> schreef in bericht
news:3e0e6159$1@news.povray.org...
> > but if the radiosity-algorithm takes ior's into account, high enough
> > radiosity-settings should produce accurate caustics, no?
> Correct.

but does it take IOR's and reflections into account?

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"We're not getting out of here in one piece, or if we do, it'll be one big
flat piece."


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From: Rafal 'Raf256' Maj
Subject: Re: it's HDRI-tiiimee :)
Date: 29 Dec 2002 05:06:27
Message: <Xns92F370B614C60raf256com@204.213.191.226>
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in
news:3e0e6579$1@news.povray.org 

> "Slime" <slm### [at] slimelandcom> schreef in bericht
> news:3e0e6159$1@news.povray.org...
>> > but if the radiosity-algorithm takes ior's into account, high
>> > enough radiosity-settings should produce accurate caustics, no?
>> Correct.
> but does it take IOR's and reflections into account?

AFAIR no, same as it ignores specular/phong :( maybe it will could be done 
in Pov 4.0 ?


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: ilker yigit
Subject: Re: it's HDRI-tiiimee :)
Date: 23 Jun 2003 09:56:41
Message: <3ef70719@news.povray.org>
can you tell me the material of middle ball ?







"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3e0d1dde@news.povray.org...
> Just a slightly adjusted version of the demo-scene included with MLPov.
> First image is the POV-Ray-version, second image is a post-processed
> version.
>
> Here are some more tests: http://sad.studentenweb.org/hdri/
>
> cu!
> --
> ZK AKA SaD
> http://www.povplace.be.tf
> "Wake up! Time to die."
>
>
>


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From: Zeger Knaepen
Subject: Re: it's HDRI-tiiimee :)
Date: 23 Jun 2003 12:02:06
Message: <3ef7247e@news.povray.org>
"ilker yigit" <ilk### [at] 2noktacom> schreef in bericht
news:3ef70719@news.povray.org...
> can you tell me the material of middle ball ?
I dont believe I changed any materials, but I'll check.

This is the material I used:

  pigment { color rgb 1 }
  finish { ambient 0 diffuse .8 reflection {0,.1 fresnel on}
   irid {.1 thickness .5 turbulence .5}
  }
  interior {ior 28}


cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Begin the unnecessarily slow-moving dipping mechanism!"


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From: ilker yigit
Subject: Re: it's HDRI-tiiimee :)
Date: 23 Jun 2003 13:32:04
Message: <3ef73994@news.povray.org>
Thanx for your reply. But i try this code but result is not some your
material.

What is wrong ?


#include "rad_def.inc"
global_settings{  max_trace_level 30
radiosity{ Rad_Settings(Radiosity_IndoorHQ, on, on)   }}

camera {
  location  <0.0, 2.0, -5.0>
  look_at   <0.0, 0.0,  0.0>
  right     x*image_width/image_height
}

light_source {
  0*x                  // light's position (translated below)
  color rgb <1,1,1>    // light's color
  translate <-20, 40, -20>
}

sphere {
  <0, 1, 0> // center of sphere <X Y Z>
  0.5       // radius of sphere
  // scale <1,2,1> // <= Note: Spheres can become ellipses by uneven scaling

  pigment { color rgb 1 }
  finish { ambient 0 diffuse .8 reflection {0,.1 fresnel on}
   irid {.1 thickness .5 turbulence .5}
  }
  interior {ior 28}

}



"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3ef7247e@news.povray.org...
> "ilker yigit" <ilk### [at] 2noktacom> schreef in bericht
> news:3ef70719@news.povray.org...
> > can you tell me the material of middle ball ?
> I dont believe I changed any materials, but I'll check.
>
> This is the material I used:
>
>   pigment { color rgb 1 }
>   finish { ambient 0 diffuse .8 reflection {0,.1 fresnel on}
>    irid {.1 thickness .5 turbulence .5}
>   }
>   interior {ior 28}
>
>
> cu!
> --
> ZK AKA SaD
> http://www.povplace.be.tf
> "Begin the unnecessarily slow-moving dipping mechanism!"
>
>


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