|
|
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in
news:3e0e6579$1@news.povray.org
> "Slime" <slm### [at] slimelandcom> schreef in bericht
> news:3e0e6159$1@news.povray.org...
>> > but if the radiosity-algorithm takes ior's into account, high
>> > enough radiosity-settings should produce accurate caustics, no?
>> Correct.
> but does it take IOR's and reflections into account?
AFAIR no, same as it ignores specular/phong :( maybe it will could be done
in Pov 4.0 ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
|
|