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Thanx for your reply. But i try this code but result is not some your
material.
What is wrong ?
#include "rad_def.inc"
global_settings{ max_trace_level 30
radiosity{ Rad_Settings(Radiosity_IndoorHQ, on, on) }}
camera {
location <0.0, 2.0, -5.0>
look_at <0.0, 0.0, 0.0>
right x*image_width/image_height
}
light_source {
0*x // light's position (translated below)
color rgb <1,1,1> // light's color
translate <-20, 40, -20>
}
sphere {
<0, 1, 0> // center of sphere <X Y Z>
0.5 // radius of sphere
// scale <1,2,1> // <= Note: Spheres can become ellipses by uneven scaling
pigment { color rgb 1 }
finish { ambient 0 diffuse .8 reflection {0,.1 fresnel on}
irid {.1 thickness .5 turbulence .5}
}
interior {ior 28}
}
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3ef7247e@news.povray.org...
> "ilker yigit" <ilk### [at] 2noktacom> schreef in bericht
> news:3ef70719@news.povray.org...
> > can you tell me the material of middle ball ?
> I dont believe I changed any materials, but I'll check.
>
> This is the material I used:
>
> pigment { color rgb 1 }
> finish { ambient 0 diffuse .8 reflection {0,.1 fresnel on}
> irid {.1 thickness .5 turbulence .5}
> }
> interior {ior 28}
>
>
> cu!
> --
> ZK AKA SaD
> http://www.povplace.be.tf
> "Begin the unnecessarily slow-moving dipping mechanism!"
>
>
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