POV-Ray : Newsgroups : povray.binaries.images : it's HDRI-tiiimee :) : Re: it's HDRI-tiiimee :) Server Time
14 Aug 2024 07:14:31 EDT (-0400)
  Re: it's HDRI-tiiimee :)  
From: ilker yigit
Date: 23 Jun 2003 13:32:04
Message: <3ef73994@news.povray.org>
Thanx for your reply. But i try this code but result is not some your
material.

What is wrong ?


#include "rad_def.inc"
global_settings{  max_trace_level 30
radiosity{ Rad_Settings(Radiosity_IndoorHQ, on, on)   }}

camera {
  location  <0.0, 2.0, -5.0>
  look_at   <0.0, 0.0,  0.0>
  right     x*image_width/image_height
}

light_source {
  0*x                  // light's position (translated below)
  color rgb <1,1,1>    // light's color
  translate <-20, 40, -20>
}

sphere {
  <0, 1, 0> // center of sphere <X Y Z>
  0.5       // radius of sphere
  // scale <1,2,1> // <= Note: Spheres can become ellipses by uneven scaling

  pigment { color rgb 1 }
  finish { ambient 0 diffuse .8 reflection {0,.1 fresnel on}
   irid {.1 thickness .5 turbulence .5}
  }
  interior {ior 28}

}



"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3ef7247e@news.povray.org...
> "ilker yigit" <ilk### [at] 2noktacom> schreef in bericht
> news:3ef70719@news.povray.org...
> > can you tell me the material of middle ball ?
> I dont believe I changed any materials, but I'll check.
>
> This is the material I used:
>
>   pigment { color rgb 1 }
>   finish { ambient 0 diffuse .8 reflection {0,.1 fresnel on}
>    irid {.1 thickness .5 turbulence .5}
>   }
>   interior {ior 28}
>
>
> cu!
> --
> ZK AKA SaD
> http://www.povplace.be.tf
> "Begin the unnecessarily slow-moving dipping mechanism!"
>
>


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