|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Real neat thing. The bug there. And the amber. I'm leaning toward it
appearing as a glob of very cold honey though. I've been told, and read,
that there are many kinds of amber; fossilized and prehistoric or not aged
enough to be truly fossilized. I don't think it would be easy to render one
of these based on photographs alone and it would be better having a piece in
person. The pictures I've seen typically look like the colors are probably
not always accurate.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Thu, 5 Dec 2002 02:22:37 +0100
"Ive" <ive### [at] lilysoftcom> wrote:
> [...] Was this technique (so to say) invented by you?
Surely hundreds of pov users tried that before... I just have done my
own attempt, with decent results for some situations, but only to find
that "surface microstructures" are something too hard to simulate with
micro-normals, or even with "real" micro-displacememnt (for example with
isosurfaces or fine meshes), mainly because you must use a really big
amount of samples per pixel.
> > The table on the lab of a naturalist?
>
> Hmm, one more room to create. We will see.
A close-up of the work table will be enough (a view similar to the
test scene), perhaps showing just one wall and other amber pieces, some
with strange/uknown insetcs.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
The color in this, second image is much better. It looks also looks better
with this surface, because it explains the regular form. You should try to
make it a little milky at some places, maybe some random areas filled with
less transparent media would so it.
--
email : art### [at] aaaapollolv
jabber : aro### [at] jabberorg
ICQ : 158902222
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Ive" <ive### [at] lilysoftcom> wrote in message
news:3deea9f8@news.povray.org...
That is just excellent. What you have there is a piece that has
only been 'final' polished. There are two phases to polishing, 1)
'Roughing' - takes out those surface flaws, and 2) 'Final' - produces
a mirror-like finish. This piece has only been 'Final' polished, which
is how it should be with a bug in it. :)
I'd like to see it in a silver ring, pendant or brooch... ;)
~Steve~
> -Ive
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ive wrote:
>
> Same room but with a different lighting.
wonderful .. really a nice render ...
source ? I'd love to animate a clock work walk around it ..
or through it .
Dennis
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |