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From: Mick Hazelgrove
Subject: rocks WIP
Date: 1 Dec 2002 12:38:32
Message: <3dea4918@news.povray.org>
I've been trying to create realistic rocks for some time - I think I'm
getting close!

All isosurface functions.

I'd like to add a rock staircase going over the center pass using
isosurfaces, any ideas how I could do it?

Mick


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rocks.jpg


 

From: Sir Charles W  Shults III
Subject: Re: rocks WIP
Date: 1 Dec 2002 13:06:31
Message: <3dea4fa7$1@news.povray.org>
I would slice out a section and insert the staircase- but it is not so
simple as that for most isosurfaces.
    My solution is to render the isosurface in parts.  I create a container that
bounds the isosurface so that I don't get spurious objects or "dust" from the
function.  Then I insert my object.  For your mountains, it may involve two or
three segments.
    So imagine the staircase as a rectangular block- it is bounded by perhaps
three sides that will be in the scene.  Make a left, rear, and right isosurface
"chunk" so that each reaches its container right at the edge of your stair, but
overall they will merge into a single mountain range when rendered.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Sebastian H 
Subject: Re: rocks WIP
Date: 1 Dec 2002 16:44:50
Message: <3dea82d2@news.povray.org>
Mick Hazelgrove wrote:
> I've been trying to create realistic rocks for some time - I think I'm
> getting close!
> 
> All isosurface functions.
> 
> I'd like to add a rock staircase going over the center pass using
> isosurfaces, any ideas how I could do it?
> 
> Mick
> 
> 
> 
Very impressive!
A stair would look great.

Sebastian.


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From: =Bob=
Subject: Re: rocks WIP
Date: 1 Dec 2002 17:10:02
Message: <3dea88ba@news.povray.org>
This is wonderful. I've been doing some trials myself
with making isolandscapes. I have nothing that looks
this nice, my computer's just too slow...
=Bob=

"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:3dea4918@news.povray.org...
: I've been trying to create realistic rocks for some time - I think I'm
: getting close!
:
: All isosurface functions.
:
: I'd like to add a rock staircase going over the center pass using
: isosurfaces, any ideas how I could do it?
: Mick


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From: Mick Hazelgrove
Subject: Re: rocks WIP
Date: 1 Dec 2002 17:39:39
Message: <3dea8fab@news.povray.org>
This took 12 hours!!! on a 1.5 gig machine!


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From: =Bob=
Subject: Re: rocks WIP
Date: 1 Dec 2002 19:58:34
Message: <3deab03a$1@news.povray.org>
"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:3dea8fab@news.povray.org...
: This took 12 hours!!! on a 1.5 gig machine!

Ouch! The last full scene I did had about 200,000
objects and still rendered in about 20 hours. I only have
a dual PIII 450 on NT. It was fast in its day... My next
work machine should be alot better though.

Would love to see the code...
Great picture!
=Bob=


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From: Aaron Gillies
Subject: Re: rocks WIP
Date: 1 Dec 2002 20:22:21
Message: <3DEAB5E7.4090009@spam.com>
200,000 ...

Buh.

Jeez. :)

Aaron Gillies
x3rxes^yahoo.com
New York City

=Bob= wrote:
> "Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:3dea8fab@news.povray.org...
> : This took 12 hours!!! on a 1.5 gig machine!
> 
> Ouch! The last full scene I did had about 200,000
> objects and still rendered in about 20 hours. I only have
> a dual PIII 450 on NT. It was fast in its day... My next
> work machine should be alot better though.
> 
> Would love to see the code...
> Great picture!
> =Bob=
> 
> 
>


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From: Mick Hazelgrove
Subject: Re: rocks WIP
Date: 2 Dec 2002 02:03:13
Message: <3deb05b1@news.povray.org>
I'll post the code when I've cleaned it up a little!

Mick

"=Bob=" <bob### [at] threestrandscom> wrote in message
news:3deab03a$1@news.povray.org...
> "Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:3dea8fab@news.povray.org...
> : This took 12 hours!!! on a 1.5 gig machine!
>
> Ouch! The last full scene I did had about 200,000
> objects and still rendered in about 20 hours. I only have
> a dual PIII 450 on NT. It was fast in its day... My next
> work machine should be alot better though.
>
> Would love to see the code...
> Great picture!
> =Bob=
>
>
>


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From: Christoph Gerber
Subject: Re: rocks WIP
Date: 3 Dec 2002 11:48:46
Message: <3dece06e@news.povray.org>
This looks very impressive. The rock structure reminds me of eroded chalk
rocks I have seen in Sardinia, for example (the sharp edges almost ruined my
shoes after a 3 hours walk). However, i.m.h.o., the y (or whatever axis is
upwards) scaling could be reduced to make it even more realistic.

Regards, Christoph

"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> schrieb im Newsbeitrag
news:3dea4918@news.povray.org...
> I've been trying to create realistic rocks for some time - I think I'm
> getting close!
>
> All isosurface functions.
>
> I'd like to add a rock staircase going over the center pass using
> isosurfaces, any ideas how I could do it?
>
> Mick
>
>
>


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From: Christoph Hormann
Subject: Re: rocks WIP
Date: 9 Dec 2002 05:11:51
Message: <3DF46C66.90F84963@gmx.de>
Mick Hazelgrove wrote:
> 
> I've been trying to create realistic rocks for some time - I think I'm
> getting close!
> 
> All isosurface functions.

Very nice and quite different from most isosurface terrains i have made in
the past.  At some places i suspect insufficiant max_gradient.

> 
> I'd like to add a rock staircase going over the center pass using
> isosurfaces, any ideas how I could do it?

I would use a CSG with separate isosurface objects.  Otherwise it will get
really slow.  For a staircase a combination of difference (for the parts
carved out of the rock) and merge (for the parts built up) would probably
work.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 07 Dec. 2002 _____./\/^>_*_<^\/\.______


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