|
|
I would slice out a section and insert the staircase- but it is not so
simple as that for most isosurfaces.
My solution is to render the isosurface in parts. I create a container that
bounds the isosurface so that I don't get spurious objects or "dust" from the
function. Then I insert my object. For your mountains, it may involve two or
three segments.
So imagine the staircase as a rectangular block- it is bounded by perhaps
three sides that will be in the scene. Make a left, rear, and right isosurface
"chunk" so that each reaches its container right at the edge of your stair, but
overall they will merge into a single mountain range when rendered.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
Post a reply to this message
|
|