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Florian Brucker wrote:
>hey
hola
>this one looks really great. i love these textures! slime is right, a
>tutorial would be *very* nice ;-)
>
>you did that one in one week? oh my good, i'm now working three weeks on my
>current image and it looks still so unfinished. perhaps i should stop going
>to school and start rendering all day long ...
University is the main reason I didn't raytrace for so long.
>looking forward to see the final image
me too :-) cross fingers.
--
Jonathan
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Hugo wrote:
>As usually magnificent!! Clean but convincing. That's because of good
>lighting. Just the wood may be too clean, if it's supposed to be real wood.
Thanks, and yes you're right about the wood, I'll dirt it up.
>> everything but POV-Ray (phew!) which continued
>> undisturbed its job... talking about luck.
>
>Talking about quality. ;o)
>
>Btw, I'm using your trick for a window-highlight now (or perhaps just
>something close to your trick), thanks to your help. But I still find a
>combination of light_sources and radiosity to give the best results. My
>tests are based on a grey sphere on a grey plane; a minimal scene without
>'textures'.. But artifacts seems rarely visible in your posts, which
>continously amaze me.
No tricks here. This time the wall is a "real" wall. Although it may look
similar it's a completely different radiosity setup, slower but better.
Cheers,
--
Jonathan
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Hugo wrote:
>> you did that one in one week?
>
>Don't worry, he didn't do this in one week. :o) He worked on this for ...
>quite some time. If you search the posts in this group, you'll see.
Yes the coffe percolator is almost one year old, which is sad: I can make a
several hundreds lines CSG model and texture it in one day, then I feel so
tired that I can't touch POV-Ray for weeks. This way I'll never finish a
scene... :-( Together with the fact that I'm very busy at university, this
is the main reason why my productivity is so unbelievably low...
Anyway, I did do that in one week, except the oven, the coffe percolator,
the juice bottle and the smallest jar, as stated elsewhere.
--
Jonathan
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Greg M. Johnson wrote:
>Ah, beautiful!
>
>Actual photorealism as opposed to "nauseating raytracing trying too hard to
>be photorealistic" .
Thank you Greg! This could also serve as a beautiful signature...
--
Jonathan
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Greg M. Johnson wrote:
>Ah, beautiful!
>
>Actual photorealism as opposed to "nauseating raytracing trying too hard to
>be photorealistic" .
Thank you Greg! This could also serve as a nice signature.
--
Jonathan
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Jaime Vives Piqueres wrote:
>On Mon, 25 Nov 2002 00:48:24 +0100
>"JRG" <jrg### [at] hotmailcom> wrote:
>
>> Hm I have not completed a scene yet this year... hopefully the IRTC
>> will be of some ispiration. I've been working on this thing for a week
>> now (it's been a while since I last used POV-Ray, and I had to go back
>> to RTFM often as I had forgotten the simplest things...).
>
> Yeah... and I'm supossed to believe it? :)
I swear :)
>
> Seriously now: beautiful ambient, the reflections are amazing.
>As usual your modelling it's very fine. Waiting to see the final
>result...
Thank you Jaime! Coming from you this makes my day.
--
Jonathan
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Shay wrote:
>JRG <jrg### [at] hotmailcom> wrote in message news:3de16677[at]news.povray.org...
>
>Very nice.
Thanks!
>I like the straight on, eye level view. I would either move the
>right hand side of the cabinet out of the frame, or the left hand side of
>the oven into frame, but that's just me. The scale of the scene seemed odd
>to me at first because I haven't seen many 6" tiles like the ones on your
>walls. I'm assuming these tiles are more common over there.
Hmm I'm not too familiar with feet inches et similia... do these tiles look
too large? I thought 15cm x 15cm a reasonable size.
>Your modeling is as usual incredible.
Thank you, but this time modelling was pretty straightforward.
Cheers,
--
Jonathan
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Jide wrote:
>Great "start". The lighting is great and the highlights are ... erm, a
>higlight of the pic :O
>Also the texturing is solid and the modelling is top notch.
Thank you.
>Here's my criticism.
>Some of the wood textures seem to be going in the wrong direction but I'm
>not an expert in that matter so I could be wrong also the two bottom drawers
>seem to have an identical knot in them, maybe you could translate either
>texture a bit.
>I'd also like to see some change in the pattern of the tiles in the wall.
Thanks for your input. I'll work in that direction.
--
Jonathan
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JRG <jrg### [at] hotmailcom> wrote in message
news:web.3de297f6953a58f5978071460@news.povray.org...
>
> Hmm I'm not too familiar with feet inches et similia... do these tiles
look
> too large? I thought 15cm x 15cm a reasonable size.
>
15x15cm would be about 6x6in. I'm not sure I've ever seen 6" tiles on a
wall. That's here though, I'm not sure what is common over there. Here, the
most common wall tiles are 4x4in (10.16x10.16cm).
-Shay
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I wouldn't add too much thingies, but that's because my house is full of
stuff and I'm getting tired of that....;-)
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3de16677@news.povray.org...
> Hm I have not completed a scene yet this year... hopefully the IRTC will
be of some
> ispiration. I've been working on this thing for a week now (it's been a
while since I
> last used POV-Ray, and I had to go back to RTFM often as I had forgotten
the simplest
> things...).
> Everything but the oven, the coffee percolator, the juice bottle and one
of the jars
> was modelled just for this scene. No lights were used. Total render time
(saving and
> later on loading radiosity data): ~10 hours, Athlon 1 GHz, 384 MB, medium
radiosity
> settings, AA method 1 (which did not do a great job). Contrast enhanced in
PP (the
> original looked just a bit too bright to me, but now this looks a bit too
dark... hmm
> in media stat virtus probably).
> A hella lot of work still has to be done:
> - more jars.
> - something to put into the jars.
> - labels.
> - some cloth.
> - fire and steam on the coffe pot.
> - something that I can't remember right now.
> - hungry cat + food = spilling juice (you get the idea).
>
> PS:
> weird thing: Windows crashed when half the image had been rendered. It
crashed, I
> mean, lots of strange things: the icons turned black, everything got
frozen...
> everything but POV-Ray (phew!) which continued undisturbed its job...
talking about
> luck.
>
>
> Cheers,
>
> --
> Jonathan.
>
>
>
>
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