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Hugo wrote:
>As usually magnificent!! Clean but convincing. That's because of good
>lighting. Just the wood may be too clean, if it's supposed to be real wood.
Thanks, and yes you're right about the wood, I'll dirt it up.
>> everything but POV-Ray (phew!) which continued
>> undisturbed its job... talking about luck.
>
>Talking about quality. ;o)
>
>Btw, I'm using your trick for a window-highlight now (or perhaps just
>something close to your trick), thanks to your help. But I still find a
>combination of light_sources and radiosity to give the best results. My
>tests are based on a grey sphere on a grey plane; a minimal scene without
>'textures'.. But artifacts seems rarely visible in your posts, which
>continously amaze me.
No tricks here. This time the wall is a "real" wall. Although it may look
similar it's a completely different radiosity setup, slower but better.
Cheers,
--
Jonathan
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