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From: Patrick Dugan
Subject: Re: First real scene
Date: 12 Nov 2002 10:53:21
Message: <3dd123f1$1@news.povray.org>
The line reminds of a continues raytrace at that point.  If the radiosity
values aren't loaded and saved to files, the continued raytrace will often
create a slightly different appearance.

"Denis Bodor" <lef### [at] lefinnoisnet> wrote in message
news:3dd117a7@news.povray.org...
> Here is a pre-beta-alpha-pre-pre-version of my first real scene with
> POV-Ray 3.5 and radiosity.
>
> Yes, it's just the begining of a scene, but have you see this strange
> line dividing the image ?
>
> Any comments are welcome :)
>
> Denis.
>


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From: Sir Charles W  Shults III
Subject: Re: First real scene
Date: 12 Nov 2002 10:53:22
Message: <3dd123f2$1@news.povray.org>
I see that strange dividing line you are referring to.  What is that?  It is
almost as if a boundary box or media container is being shown.  A puzzle.
    I also notice that where the pairs of columns meet at the corners, there is
an odd plane clipped in at a 45 degree angle.  Is that a clue?

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Denis Bodor
Subject: Re: First real scene
Date: 12 Nov 2002 11:13:26
Message: <3dd128a6@news.povray.org>
Sir Charles W. Shults III wrote:

>     I see that strange dividing line you are referring to.  What is 
> that?  

That's my question ;)
It's not an aborded/continued trace.

Can too poor radiosity parameters do that ?

> It is almost as if a boundary box or media container is being shown. 
> A puzzle. I also notice that where the pairs of columns meet at the 
> corners, there is an odd plane clipped in at a 45 degree angle.  Is 
> that a clue?

Of course, there is this probleme too...
It's very strange and the "line" problem is here even in small rendering.

Another probleme is the square probleme like in the joined image.



Denis.


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Attachments:
Download 'maison3-verre-global-area-photon.jpg' (96 KB) Download 'maison3-2-total-320aa.jpg' (19 KB)

Preview of image 'maison3-verre-global-area-photon.jpg'
maison3-verre-global-area-photon.jpg

Preview of image 'maison3-2-total-320aa.jpg'
maison3-2-total-320aa.jpg


 

From: Timothy R  Cook
Subject: Re: First real scene
Date: 12 Nov 2002 11:36:52
Message: <3dd12e24$1@news.povray.org>
Andrew Cocker wrote:
> How is that relevant to a scene which has no surfaces at such an angle where the
camera would
> be visible in it's current position?

Actually the camera would be visible in the columns, were it extant.

> Were you by chance replying to some other thread? If so, please ignore the above :-)

No, just randomly commenting, since I saw reflective surface.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Sir Charles W  Shults III
Subject: Re: First real scene
Date: 12 Nov 2002 12:06:28
Message: <3dd13514$1@news.povray.org>
Okay, from this angle I can see the source of the "column" problem- it is
that the angle itself obscured the real nature of your wall intersection there.
It is much clearer in this render.  So that is a non-issue really, except that
you may want to add some sort of molding or runner to enhance the geometry of
that column/wall/floor joint.  Just a thought.
    As for the line artifacts, they really do appear to be radiosity related,
although since I have little experience with the subject, I don't expect that I
can be much help.
    From time to time radiosity artifacts crop up that seem to be related to how
it is calculated- there may be some internal boundary that the software uses for
the algorithm, but I don't have a clue myself, not having examined the code.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Denis Bodor
Subject: Re: First real scene
Date: 12 Nov 2002 12:34:03
Message: <3dd13b8b@news.povray.org>
Sir Charles W. Shults III wrote:

>     It is much clearer in this render.  So that is a non-issue really, 
> except that you may want to add some sort of molding or runner to 
> enhance the geometry of that column/wall/floor joint.  Just a thought.

Oh ! I see.
That's right. More work needed :)

>
>     As for the line artifacts, they really do appear to be radiosity 
> related, although since I have little experience with the subject, I 
> don't expect that I can be much help.

Hmmmm, I gonna take some more CPU time by setting other parameters

Thx for your help

Denis.


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From: Marc Jacquier
Subject: Re: First real scene
Date: 12 Nov 2002 15:07:42
Message: <3dd15f8e@news.povray.org>

news: 3dd12e24$1@news.povray.org...
> Actually the camera would be visible in the columns, were it extant.
>
Yes then the photographer as well :)
Marc


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From: Sir Charles W  Shults III
Subject: Re: First real scene
Date: 12 Nov 2002 16:36:32
Message: <3dd17460$1@news.povray.org>
Yeah, that's the easy part.  Take a picture of a photographer holding a
camera- you in a mirror holding a digital camera is just fine.
    Now, import the image and map it to a box or similar shape.  Place it
appropriately.  Done!

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Sebastian H 
Subject: Re: First real scene
Date: 13 Nov 2002 08:24:23
Message: <3DD25333.70801@web.de>
Denis Bodor wrote:
> Here is a pre-beta-alpha-pre-pre-version of my first real scene with 
> POV-Ray 3.5 and radiosity.
> 
> Yes, it's just the begining of a scene, but have you see this strange 
> line dividing the image ?
> 
> Any comments are welcome :)
> 
> Denis.
> 
> ------------------------------------------------------------------------
> 


Impressive!


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From: Andrew Coppin
Subject: Re: First real scene
Date: 15 Nov 2002 16:57:22
Message: <3dd56dc2@news.povray.org>
I'm impressed!

Andrew.


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