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"Slime" <slm### [at] slimelandcom> wrote in message news:3da616f6$1@news.povray.org...
>
> Nice floor texture. Why are the pictures on the floor?
>
Well, they could have just moved in, or iirc placing pics like this, rather than
hanging, was pretty fashionable quite recently (at least it was in UK, dunno
about elsewhere).
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Jim Charter wrote:
> first image with POV-Ray, but first 3d image?
No, not my very first 3D image. You can see some of my older images here:
http://320002096658-0001.bei.t-online.de/
I'm currently working on a real homepage ...
Regards,
Andreas
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Zeger Knaepen wrote:
>> > Its not a sphere, I see no reflections and find the lack of chequered
>> > plane disturbing.
>> eh? hello?
>>
>> > Please refrain from posting good looking, well lit first pov images
>> > that so obviously fail to contain all of the required elements.
>> What are you mumbling about?
> Come on! have some sense of humour, will ya :)
>
> BTW, Andreas: your not going to tell me that is really your first POV-Ray
> image ever, right??
Yes indeed, but not my very first rendering.
Some of my previous images:
http://320002096658-0001.bei.t-online.de/
Regards,
Andreas
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Hugo wrote:
>> I used area lights
>
> This could have fooled me. I thought you used a bright plane outside the
> window and relied on radiosity to make it shine on the wall / floor.. I
> didn't imagine an area_light could make the same effect?
>
> I really like the distribution of light and shadow. It looks sunny and not
> too raytraced!
Actually it's a simple spotlight with an added area_light statement:
=======================================================
//lamp number: 3 spot_light
#declare Lamp_003 = light_source{
0*x
color rgb<1.0, 1.0, 1.0>*3.0
spotlight
point_at <0,0,-1>
radius 50
tightness 0.075
falloff 30.7113438
fade_distance 55.0
fade_power 1
area_light <0,1,0>, <0,0,1>, 5, 5
}
=======================================================
Regards,
Andreas
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hughes, b. wrote:
> "Marc Champagne" <nos### [at] pleasecom> wrote in message
> news:Xns### [at] 204213191226...
>> "Ive" <ive### [at] lilysoftcom> wrote in news:3da61bf7@news.povray.org:
>> > Your first image has to be a reflective sphere hovering
>> > over a checkered plane.
>> > In some rare cases also a glass sphere is acceptable.
>>
>> Ah yes I remember now, I believe I have followed this law (about 10
>> years ago) and yes I am pretty sure all newbies must past this ultimate
>> "I got the prog, now what, lets take the sample scene and play with it"
>
> My very first was a gelatinous-looking torus with blue sphere in the
> center, set against a ugly brownish-orangish-yellowish highly turbulent
> bozo patterned plane; which I believe was copied from another file by Dan
> Farmer or one of those other pioneering POVers' renderings I had seen. I
> don't remember now. It took me a while to try the reflective sphere over
> checkered plane.
>
> As to this rendering... it seems fairly washed out to me. That might have
> been the intention, but were it me doing it radiosity brightness could be
> less or lower diffuse. It's a nice scene anyway, especially for a "1st".
Well, it's not my very first scene, of course. But my first POV-Ray image.
I used Blender (and I'm still using it), but its render engine is not very
good, but very fast. The image I posted here took only a view seconds to
render with Blender - great for making animations.
Regarding first images: when I would have to use POV-Rays scene description
language, I would post spheres and cubes, too. But I don't want to use it
to much because you need a lot of experiences to create good looking images
with it. In my opinion it's difficult enough to create images with a good
modeler - it's a pain with POV-Rays language.
BTW: the TGA image has better quality.
Regards,
Andreas
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Rick [Kitty5] wrote:
> Its not a sphere, I see no reflections and find the lack of chequered
> plane disturbing.
>
> Please refrain from posting good looking, well lit first pov images that
> so obviously fail to contain all of the required elements.
>
Excuse me :-) My next images will contain lots of chrome spheres and a
black/white chequered plane. Then I'll try the same with green/white
chequered planes. Finaly, with some experiences, I'll make some images with
spheres and cubes.
Regards,
Andreas
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Hi Andreas,
Very nice image, I particularly like the washed out
lighting on the objects and the nicely textured and
reflective floor.
Such a fine image for your first, but I see you didn't
scale the cat properly :).
I like the chopped off light (two rods) and distant wall
shadow, though they leave me curious about what they are.
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Andreas Kreisig wrote:
> Jim Charter wrote:
>
>
>>first image with POV-Ray, but first 3d image?
>
>
> No, not my very first 3D image. You can see some of my older images here:
>
> http://320002096658-0001.bei.t-online.de/
>
> I'm currently working on a real homepage ...
>
> Regards,
> Andreas
Your images evoke a strong response from the viewer which is independant
of their technical strength
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3da6c202$1@news.povray.org...
> "Slime" <slm### [at] slimelandcom> wrote in message
news:3da616f6$1@news.povray.org...
> >
> > Nice floor texture. Why are the pictures on the floor?
> >
>
> Well, they could have just moved in, or iirc placing pics like this,
rather than
> hanging, was pretty fashionable quite recently (at least it was in UK,
dunno
> about elsewhere).
If you don't have children, maybe.
What will do Django with those pics?
Bye
Txemi Jendrix
tji### [at] txemijendrixcom
http://www.txemijendrix.com
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Andreas Kreisig wrote:
> Hi,
>
> This is my first image made with POV-Ray. Modeling was made with Blender.
> Render time ~ 3.5h on my old 500 MHz machine. I used area lights and high
> quality radiosity.
Pretty work...
@+
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