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hughes, b. wrote:
> "Marc Champagne" <nos### [at] please com> wrote in message
> news:Xns### [at] 204 213 191 226...
>> "Ive" <ive### [at] lilysoft com> wrote in news:3da61bf7@news.povray.org:
>> > Your first image has to be a reflective sphere hovering
>> > over a checkered plane.
>> > In some rare cases also a glass sphere is acceptable.
>>
>> Ah yes I remember now, I believe I have followed this law (about 10
>> years ago) and yes I am pretty sure all newbies must past this ultimate
>> "I got the prog, now what, lets take the sample scene and play with it"
>
> My very first was a gelatinous-looking torus with blue sphere in the
> center, set against a ugly brownish-orangish-yellowish highly turbulent
> bozo patterned plane; which I believe was copied from another file by Dan
> Farmer or one of those other pioneering POVers' renderings I had seen. I
> don't remember now. It took me a while to try the reflective sphere over
> checkered plane.
>
> As to this rendering... it seems fairly washed out to me. That might have
> been the intention, but were it me doing it radiosity brightness could be
> less or lower diffuse. It's a nice scene anyway, especially for a "1st".
Well, it's not my very first scene, of course. But my first POV-Ray image.
I used Blender (and I'm still using it), but its render engine is not very
good, but very fast. The image I posted here took only a view seconds to
render with Blender - great for making animations.
Regarding first images: when I would have to use POV-Rays scene description
language, I would post spheres and cubes, too. But I don't want to use it
to much because you need a lot of experiences to create good looking images
with it. In my opinion it's difficult enough to create images with a good
modeler - it's a pain with POV-Rays language.
BTW: the TGA image has better quality.
Regards,
Andreas
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