|
![](/i/fill.gif) |
Hugo wrote:
>> I used area lights
>
> This could have fooled me. I thought you used a bright plane outside the
> window and relied on radiosity to make it shine on the wall / floor.. I
> didn't imagine an area_light could make the same effect?
>
> I really like the distribution of light and shadow. It looks sunny and not
> too raytraced!
Actually it's a simple spotlight with an added area_light statement:
=======================================================
//lamp number: 3 spot_light
#declare Lamp_003 = light_source{
0*x
color rgb<1.0, 1.0, 1.0>*3.0
spotlight
point_at <0,0,-1>
radius 50
tightness 0.075
falloff 30.7113438
fade_distance 55.0
fade_power 1
area_light <0,1,0>, <0,0,1>, 5, 5
}
=======================================================
Regards,
Andreas
Post a reply to this message
|
![](/i/fill.gif) |