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From: Christoph Hormann
Subject: Re: [WIP] spectacular landscape maybe?
Date: 29 Sep 2002 04:52:53
Message: <3D96BF65.E61012E1@gmx.de>
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Corey Woodworth wrote:
>
> [...]
>
> There are 2 HFs, (actually one with a copy in the background) and one plane
> of generic water. The HFs were made in World Machine. I know its a pretty
> basic image right now, but are there any comments on the actual terrain
> shape? I'd like to lock it down before I start texturing and lighting the
> scene. Are there any examples or ideas of good ways to texture the canyon?
The completely horizontal structures in the terrain seem somewhat
unrealistic to me. They imply the material is very young but the
intensity and overall shape suggests it isn't.
Like all heightfield terrains this has serious problems with the structure
on steep slopes. You will have a hard time compensating that with
textures. In nature the steep parts are usually more structured than the
flat areas where loose material smooths the irregularities.
NTL this surely has potential for a good looking scene, my advise would be
to try making it *not* look like yet another Bryce/Terragen/... scene.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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From: Andrew Coppin
Subject: Re: [WIP] spectacular landscape maybe?
Date: 29 Sep 2002 06:29:02
Message: <3d96d5ee@news.povray.org>
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I may be nothing but a poor simpleton, but I recon that image looks
*amazing* already!
Andrew.
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"Corey Woodworth" <cdw### [at] mpinet net> wrote in message
news:3d967a12@news.povray.org...
>Are there any examples or ideas of good ways to texture the canyon?
If you've got a digi-camera handy, take a few photo's of different
textures around the home or garden and try using one as an image_map and
play with the scale. If you haven't got a camera, use a scanner or nick
something from the web... ;)
You'll be amazed at what you can put on the surface of your terrain to
make it look real.
Nice so far though.
~Steve~
>
> Thanks,
> Corey
>
> http://www.4gigs.com/~schitzo/
>
>
>
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Hello!
First of all, it's seems to me that your final work will be great.
> There are 2 HFs, (actually one with a copy in the background) and one
> plane of generic water. The HFs were made in World Machine. I know its
Secundo, I have questions: What's "World Machine" ? Is it free? Is it
availlable on the net?
TIA!
Ciao!
Mart
-+============================+-
| [bad### [at] hotmail DOT com] |
-+============================+-
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Martin Belair wrote:
> Secundo, I have questions: What's "World Machine" ? Is it free? Is it
> availlable on the net?
http://students.washington.edu/sschmitt/world/
--
Ken Tyler
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Cool.
Makes me think of Lake Powell.
Tom Bates.
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> The completely horizontal structures in the terrain seem somewhat
> unrealistic to me. They imply the material is very young but the
> intensity and overall shape suggests it isn't.
>
> Like all heightfield terrains this has serious problems with the structure
> on steep slopes. You will have a hard time compensating that with
> textures. In nature the steep parts are usually more structured than the
> flat areas where loose material smooths the irregularities.
Could this be fixxed by reducing the errosion in the steepest areas?
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It made me think of the same thing.
Looks great! Can't wait to see it when it is more
detailed.
Aaron
Aaron Gillies
New York City
x3rxes[^]yahoo.com
Tom Bates wrote:
> Cool.
>
> Makes me think of Lake Powell.
>
> Tom Bates.
>
>
>
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From: Christoph Hormann
Subject: Re: [WIP] spectacular landscape maybe?
Date: 30 Sep 2002 05:52:17
Message: <3D981ED2.EFA5D278@gmx.de>
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Corey Woodworth wrote:
>
> > Like all heightfield terrains this has serious problems with the structure
> > on steep slopes. You will have a hard time compensating that with
> > textures. In nature the steep parts are usually more structured than the
> > flat areas where loose material smooths the irregularities.
>
> Could this be fixxed by reducing the errosion in the steepest areas?
No, this is a general intrinsic problem of heightfields.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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Ken <tyl### [at] pacbell net> wrote in news:3D9### [at] pacbell net:
> http://students.washington.edu/sschmitt/world/
Thanks a lot!
Ciao!
Mart
--
-+============================+-
[bad### [at] hotmail DOT com]
-+============================+-
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