POV-Ray : Newsgroups : povray.binaries.images : WIP: looking in (again) Server Time
15 Aug 2024 00:14:53 EDT (-0400)
  WIP: looking in (again) (Message 1 to 3 of 3)  
From: John Vodden
Subject: WIP: looking in (again)
Date: 28 Aug 2002 12:17:06
Message: <3d6cf782@news.povray.org>
Shadows should be black this time... :)

I've re-done the window too, I think it looks more like a window should now.
I'm not sure whether I should go back to having a granite window sill more
like old farmhouses.

I'd like to make the "bulb" more realistic (any ideas?) and then I'll turn
my attentions indoors.


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From: Ib Rasmussen
Subject: Re: WIP: looking in (again)
Date: 28 Aug 2002 13:28:06
Message: <3D6D0807.1040105@ibras.dk>
John Vodden wrote:

> Shadows should be black this time... :)


Oh yes!

 
> I've re-done the window too, I think it looks more like a window should now.


Much better.

> I'd like to make the "bulb" more realistic (any ideas?) 


How about:

#declare LightBulb=union{
    sphere { <0, 0, 0>, 3 }
    cone { <0, 1.4553, 0>, 2.6234, <0, 3.3, 0>, 1.6 }
    cylinder { <0, 3.3, 0>, <0, 4.6, 0>, 1.6 }
    torus { 1.2, 0.4 translate <0, 4.6, 0> }
    texture { pigment { White } finish { ambient 1.0 }  }
    no_shadow
}

I used that in this image:

http://home4.inet.tele.dk/ibras/rosenb75.htm 


I also used a small arealight inside the bulb (instead of a pointlight), 
to avoid too sharp shadows.

/Ib


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From: John Vodden
Subject: Re: WIP: looking in (again)
Date: 29 Aug 2002 05:07:58
Message: <3d6de46e@news.povray.org>
"Ib Rasmussen" <ib### [at] ibrasdk> wrote in message
news:3D6### [at] ibrasdk...
>
> How about:
>
> #declare LightBulb=union{
>     sphere { <0, 0, 0>, 3 }
>     cone { <0, 1.4553, 0>, 2.6234, <0, 3.3, 0>, 1.6 }
>     cylinder { <0, 3.3, 0>, <0, 4.6, 0>, 1.6 }
>     torus { 1.2, 0.4 translate <0, 4.6, 0> }
>     texture { pigment { White } finish { ambient 1.0 }  }
>     no_shadow
> }
>
> I used that in this image:
>
> http://home4.inet.tele.dk/ibras/rosenb75.htm
>
>
> I also used a small arealight inside the bulb (instead of a pointlight),
> to avoid too sharp shadows.

Thanks, I'll try something like that and see how it comes out.


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