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"Ib Rasmussen" <ib### [at] ibras dk> wrote in message
news:3D6### [at] ibras dk...
>
> How about:
>
> #declare LightBulb=union{
> sphere { <0, 0, 0>, 3 }
> cone { <0, 1.4553, 0>, 2.6234, <0, 3.3, 0>, 1.6 }
> cylinder { <0, 3.3, 0>, <0, 4.6, 0>, 1.6 }
> torus { 1.2, 0.4 translate <0, 4.6, 0> }
> texture { pigment { White } finish { ambient 1.0 } }
> no_shadow
> }
>
> I used that in this image:
>
> http://home4.inet.tele.dk/ibras/rosenb75.htm
>
>
> I also used a small arealight inside the bulb (instead of a pointlight),
> to avoid too sharp shadows.
Thanks, I'll try something like that and see how it comes out.
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