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"Ib Rasmussen" <ib### [at] ibras dk> wrote in message
news:3D6### [at] ibras dk...
> > I've gone through and put "gamma 0" everywhere where it might need it!
>
> That should be "ambient 0" I hope. As hughes b writes, gamma should only
> be set once, and not to 0. I should be 2.2 for pcs and 1.0 for macs, IIRC.
My bad, I had "gamma" on the from brain talking about the display gamma... I
meant "ambient 0" (which is what I've put in there in response to "If you
are using ambient, try turning it down or off")
I'll play with that gamma image and see if I can get it right. Attempts I've
had with "gamma.gif" in the past to determine precisely the display_gamma of
my machine (as described in the help file) haven't seemed to work.
Currently I've got display_gamma as 2.2 (the default I believe and
recommended for PCs) and assumed_gamma 1.0 for the image.
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"Aaron Gillies" <no### [at] spam com> wrote in message
news:3d6a3278$1@news.povray.org...
> It looks like it is ambient values to me as well.
>
> Put the following at the top of the scene file:
>
> global_settings {
> ambient_light rgb 0
> }
Ah, I see the problem.
Help file section 6.11.2 says : "The default is a white ambient light source
set at rgb <1,1,1>"
I had assumed that it was rgb 0 if unspecified, which is apparently not the
case. It doesn't help that I seem to keep my moniter rather dark too so it
didn't show up that badly for me.
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"John Vodden" <jav### [at] gmx co uk> wrote in message
news:3d6a6a20@news.povray.org...
>
> Currently I've got display_gamma as 2.2 (the default I believe and
> recommended for PCs) and assumed_gamma 1.0 for the image.
Ah ha! ;-)
Well I just can't use that assumed_gamma 1.0, I'd have to do some extreme
contrasting of textures to use it. So I will only leave it out or use 2.2,
like Display_Gamma is set.
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Setting assumed_gamma to 2.2 was what
I did to keep the look of my older pics. Just
remember to use 1 when you begin a new scene!
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
> Well I just can't use that assumed_gamma 1.0, I'd have to do some extreme
> contrasting of textures to use it. So I will only leave it out or use 2.2,
> like Display_Gamma is set.
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