POV-Ray : Newsgroups : povray.binaries.images : WIP: looking in Server Time
15 Aug 2024 04:23:10 EDT (-0400)
  WIP: looking in (Message 11 to 14 of 14)  
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From: John Vodden
Subject: Re: looking in
Date: 26 Aug 2002 13:49:20
Message: <3d6a6a20@news.povray.org>
"Ib Rasmussen" <ib### [at] ibrasdk> wrote in message
news:3D6### [at] ibrasdk...
> > I've gone through and put "gamma 0" everywhere where it might need it!
>

> That should be "ambient 0" I hope. As hughes b writes, gamma should only
> be set once, and not to 0. I should be 2.2 for pcs and 1.0 for macs, IIRC.

My bad, I had "gamma" on the from brain talking about the display gamma... I
meant "ambient 0" (which is what I've put in there in response to "If you
are using ambient, try turning it down or off")

I'll play with that gamma image and see if I can get it right. Attempts I've
had with "gamma.gif" in the past to determine precisely the display_gamma of
my machine (as described in the help file) haven't seemed to work.
Currently I've got display_gamma as 2.2 (the default I believe and
recommended for PCs) and assumed_gamma 1.0 for the image.


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From: John Vodden
Subject: Re: looking in
Date: 26 Aug 2002 13:54:55
Message: <3d6a6b6f@news.povray.org>
"Aaron Gillies" <no### [at] spamcom> wrote in message
news:3d6a3278$1@news.povray.org...
> It looks like it is ambient values to me as well.
>
> Put the following at the top of the scene file:
>
> global_settings {
>   ambient_light rgb 0
> }

Ah, I see the problem.

Help file section 6.11.2 says : "The default is a white ambient light source
set at rgb <1,1,1>"

I had assumed that it was rgb 0 if unspecified, which is apparently not the
case. It doesn't help that I seem to keep my moniter rather dark too so it
didn't show up that badly for me.


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From: hughes b
Subject: Re: looking in
Date: 26 Aug 2002 18:06:19
Message: <3d6aa65b@news.povray.org>
"John Vodden" <jav### [at] gmxcouk> wrote in message
news:3d6a6a20@news.povray.org...
>
> Currently I've got display_gamma as 2.2 (the default I believe and
> recommended for PCs) and assumed_gamma 1.0 for the image.

Ah ha! ;-)

Well I just can't use that assumed_gamma 1.0, I'd have to do some extreme
contrasting of textures to use it. So I will only leave it out or use 2.2,
like Display_Gamma is set.


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From: Tim Nikias
Subject: Re: looking in
Date: 27 Aug 2002 00:40:48
Message: <3d6b02d0$1@news.povray.org>
Setting assumed_gamma to 2.2 was what
I did to keep the look of my older pics. Just
remember to use 1 when you begin a new scene!


--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

> Well I just can't use that assumed_gamma 1.0, I'd have to do some extreme
> contrasting of textures to use it. So I will only leave it out or use 2.2,
> like Display_Gamma is set.


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