POV-Ray : Newsgroups : povray.binaries.images : Watch WIP (~73 KB) Server Time
15 Aug 2024 04:23:19 EDT (-0400)
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From: JRG
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 15:52:40
Message: <3d669288@news.povray.org>
"Andrew Cocker" wrote:
> I'm sure that when JRG wrote "I haven't written the textures yet", he didn't intend
for you to
> just ignore him.

:-)

> I'm really impressed by this modelling (assuming it is in POV SDL). Is it? If so,
how did you
> orientate the links to follow the curves of the strap? Aligning to splines?

Thank you very much. Yes, the links are evenly placed along a spline.

> All the best,
>
> Andy Cocker



--
Jonathan.


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From: JRG
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 15:55:06
Message: <3d66931a$1@news.povray.org>
Hmm I feel like I didn't quite answer your question. The links are oriented with the
Reorient_Trans () macro.

--
Jonathan.


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From: Andrew Cocker
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 15:58:14
Message: <3d6693d6@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message news:3d6691bd$1@news.povray.org...
> "[...] The modeling is almost done, I haven't written the textures yet."
>                                                       ^^^^^^^^^^^^^^^^^^^^^^

;-)

All the best,

Andy Cocker


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From:
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 16:25:12
Message: <3d669a28$2@news.povray.org>
All right, I'm sorry!!! I've just had a hard day at work and I made a little
mistake, I'm only human! :-|
I guess I'd better go right on and remove that message to save me anothe 10
replies stating that he said he hadn't written the textures yet
blargh, blargh, blargh (look that up in you dictionary if you don't know
what it is)


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From: Andrew Cocker
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 16:55:07
Message: <3d66a12b$1@news.povray.org>
Hey, chill out. It was only a little light-hearted ribbing. I didn't mean to offend.
Apologies.

All the best,

Andy Cocker


> All right, I'm sorry!!! I've just had a hard day at work and I made a little
> mistake, I'm only human! :-|
> I guess I'd better go right on and remove that message to save me anothe 10
> replies stating that he said he hadn't written the textures yet
> blargh, blargh, blargh (look that up in you dictionary if you don't know
> what it is)
>
>


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From: TinCanMan
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 17:14:12
Message: <3d66a5a4$1@news.povray.org>
> Yes, superellipsoids caused lots of rendering errors... I can't do much
for that
> (except post-processing of course :)

I think I would avoid using superellipsoids and find a different way to
create the links then.   Maybe I'm just too much of a perfectionist :)

Nice modelling job.  My only real criticism (other than the superellipsoid
artifact) is the bend in the links furthest away appears too sharp.  In my
experience, these types of bands don't usually kink much past 90 degrees,
but I have been known to be wrong once or twice.

I started modelling my Swiss Army watch about 4 years ago, only did the face
though.  Perhaps I should look for it...

PS. The watch could really use better textures ;)

-tgq


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From: Pandora
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 17:15:10
Message: <3d66a5de$1@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3d6691bd$1@news.povray.org...

> [skip]
>
> To answer most of your questions:
> Quote:
> "[...] The modeling is almost done, I haven't written the textures yet."
>
^^^^^^^^^^^^^^^^^^^^^^
>


    I really like it as is - looks like it's covered in a fine white dust -
post apocalypse, maybe...

--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com


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From: Jamie Davison
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 17:43:15
Message: <MPG.17d0bcc16393034a989bc2@news.povray.org>
> Nice modelling job.  My only real criticism (other than the superellipsoid
> artifact) is the bend in the links furthest away appears too sharp.  In my
> experience, these types of bands don't usually kink much past 90 degrees,
> but I have been known to be wrong once or twice.

The strap on the Rolex I inherited from my dad will flex at least 10-15 
degrees past 90.  In fact, having just had a quick play, it'll flex to 30 
degrees past 90.
 
> I started modelling my Swiss Army watch about 4 years ago, only did the face
> though.  Perhaps I should look for it...

Did you look at your wrist, or down the back of the sofa?  <grin>

I'm seriously impressed by the modelling which has gone into JRG's imag 
though.

Jamie.


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From: Patrick Dugan
Subject: Hollow links?!? Say it isn't so!
Date: 23 Aug 2002 17:53:29
Message: <3d66aed9$1@news.povray.org>
I hate hollow links, but your watch model looks great! Nice job!

Patrick Dugan

"JRG" <jrg### [at] hotmailcom> wrote in message
news:3d6689f3@news.povray.org...
> I had my computer repaired just the day before yesterday and started this
project
> yesterday. The modeling is almost done, I haven't written the textures
yet. Be
> mercyful: this is my first attempt at modeling watches.
>
> Cheers,
>
> --
> Jonathan.
>
>
>
>


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From: TinCanMan
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 18:02:53
Message: <3d66b10d@news.povray.org>
> The strap on the Rolex I inherited from my dad will flex at least 10-15
> degrees past 90.  In fact, having just had a quick play, it'll flex to 30
> degrees past 90.

I'll have to believe you here, I guess I'm basing it on my current watch
which has a different link setup.  It still looks a little too kinked
though, but I can live with it.

>
> > I started modelling my Swiss Army watch about 4 years ago, only did the
face
> > though.  Perhaps I should look for it...
>
> Did you look at your wrist, or down the back of the sofa?  <grin>

I guess I walked into that one.

-tgg


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