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Hi,
looking forward to your comments. Rendering time 2days 11 hours on a
Pentium-II-400.
Rene
--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de
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Attachments:
Download 'dice_colors15b.jpg' (68 KB)
Preview of image 'dice_colors15b.jpg'
![dice_colors15b.jpg](/povray.binaries.images/attachment/%3C3d61e095%40news.povray.org%3E/dice_colors15b.jpg?ttop=443840&toff=8850&preview=1)
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Good looking lighting and highlights.
/ martin
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Did you used povray's focal blur ? So how ?
news: 3d61e095@news.povray.org...
> Hi,
>
> looking forward to your comments. Rendering time 2days 11 hours on a
> Pentium-II-400.
>
> Rene
>
> --
> Rene Schwietzke
> r.schwietzke<at>reneschwietzke.de
>
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Hi Rene,
Rene Schwietzke schrieb:
> looking forward to your comments. Rendering time 2days 11 hours on a
> Pentium-II-400.
It looks very nice, would you mind to render some of these at 1024x768
or similar for wallpaper-use? :o)
greetz, Marcus
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Hi,
I am rendering a 5250x3500 pixel image for zazzle.com at the moment,
therefore a wallpaper version is possible too.
Rene
"Marcus Fritzsch" <m### [at] fritschy de> wrote in message
news:3D6### [at] fritschy de...
> Hi Rene,
>
> Rene Schwietzke schrieb:
> > looking forward to your comments. Rendering time 2days 11 hours on a
> > Pentium-II-400.
> It looks very nice, would you mind to render some of these at 1024x768
> or similar for wallpaper-use? :o)
>
> greetz, Marcus
>
Post a reply to this message
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Of course I used the POV-Ray 3.5 focual blur feature, see my settings:
// ----------------------------------------
camera {
location <.5, 30, .5>
right x*image_width/image_height
look_at <0, 0, 0>
angle 50
// focal blur settings
aperture 0.5 // [0...N] larger is narrower depth of field
(blurrier)
blur_samples 150 // number of rays per pixel for sampling
focal_point <0,22,0> // point that is in focus <X,Y,Z>
variance 0
confidence 0.9999999
}
Any questions, do not hesitate to ask!
Rene
"_Light_Beam_" <fac### [at] aol com> wrote in message
news:3d620967@news.povray.org...
> Did you used povray's focal blur ? So how ?
>
> news: 3d61e095@news.povray.org...
> > Hi,
> >
> > looking forward to your comments. Rendering time 2days 11 hours on a
> > Pentium-II-400.
> >
> > Rene
> >
> > --
> > Rene Schwietzke
> > r.schwietzke<at>reneschwietzke.de
> >
>
>
Post a reply to this message
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Just my luck,
I got started on povray a week ago and just now got around to around on
usenet....
My pride and joy rendering so far... I guess you already feel this
coming: Dice!
Thanks for putting me back in my place ;-)
FWIW: I like some of your earlier renders better where the middle ones
are in focus.
Never the less you sure beat my dice hands down.
I guess it's time for me to find some other geometrically simple subject
to render as you managed to steal my thunder.
Regards,
Rob
Rene Schwietzke wrote:
> Hi,
>
> looking forward to your comments. Rendering time 2days 11 hours on a
> Pentium-II-400.
>
> Rene
>
> --
> Rene Schwietzke
> r.schwietzke<at>reneschwietzke.de
>
>
> ------------------------------------------------------------------------
>
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Hi,
me again, i'm interested in what finish-settings do you used for the
dices? I tried to get something similar looking, but the specular
reflection does not look good...
greetz, Marcus
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Hi,
these are my script settings. It is part of a macro that accepts colorValue
and developmentValue as parameters.
Rene
#if (developmentValue = off)
#local BodyColorFiltered = color colorValue filter filterValue;
#else
#local BodyColorFiltered = color colorValue;
#end
#local BodyColor = colorValue;
#local DiceBodyInterior=
interior
{
ior 1.765
fade_color BodyColor
fade_power 1001
fade_distance .25
caustics .1
};
#local DiceBodyTexture=
texture
{
pigment
{
color BodyColorFiltered
}
#if (developmentValue = off)
finish
{
reflection {.01,.1 fresnel on}
ambient 0.01
diffuse 0.01
phong 0.3
phong_size 40
specular .2
roughness 0.05
brilliance 10
conserve_energy
}
#end
};
#local DicePointTexture=
texture
{
pigment {color White}
finish
{
phong .4
ambient .2
}
};
#local DiceMaterial=
material
{
#if (developmentValue = off)
interior { DiceBodyInterior }
#end
texture { DiceBodyTexture }
};
Rene
"Marcus Fritzsch" <m### [at] fritschy de> wrote in message
news:3D6### [at] fritschy de...
> Hi,
>
> me again, i'm interested in what finish-settings do you used for the
> dices? I tried to get something similar looking, but the specular
> reflection does not look good...
>
> greetz, Marcus
>
Post a reply to this message
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"Rene Schwietzke" <ren### [at] reneschwietzke de> wrote in
news:3d623a77$1@news.povray.org
> Hi,
> I am rendering a 5250x3500 pixel image for zazzle.com at the moment,
> therefore a wallpaper version is possible too.
btw. how Zaazle works ? do authors of images get any money from it ? Or is
pov-team supported ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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