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|  |  | Hi,
looking forward to your comments. Rendering time 2days 11 hours on a
Pentium-II-400.
Rene
--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de
 Post a reply to this message
 Attachments:
 Download 'dice_colors15b.jpg' (68 KB)
 
 
 Preview of image 'dice_colors15b.jpg'
  
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|  |  | Good looking lighting and highlights.
/ martin
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|  |  | Did you used povray's focal blur ? So how ?
news: 3d61e095@news.povray.org...
> Hi,
>
> looking forward to your comments. Rendering time 2days 11 hours on a
> Pentium-II-400.
>
> Rene
>
> --
> Rene Schwietzke
> r.schwietzke<at>reneschwietzke.de
>
 Post a reply to this message
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|  |  | Hi Rene,
Rene Schwietzke schrieb:
> looking forward to your comments. Rendering time 2days 11 hours on a
> Pentium-II-400.
It looks very nice, would you mind to render some of these at 1024x768 
or similar for wallpaper-use? :o)
greetz, Marcus
 Post a reply to this message
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|  |  | Hi,
I am rendering a 5250x3500 pixel image for zazzle.com at the moment,
therefore a wallpaper version is possible too.
Rene
"Marcus Fritzsch" <m### [at] fritschy de> wrote in message
news:3D6### [at] fritschy  de...
> Hi Rene,
>
> Rene Schwietzke schrieb:
> > looking forward to your comments. Rendering time 2days 11 hours on a
> > Pentium-II-400.
> It looks very nice, would you mind to render some of these at 1024x768
> or similar for wallpaper-use? :o)
>
> greetz, Marcus
> Post a reply to this message
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|  |  | Of course I used the POV-Ray 3.5 focual blur feature, see my settings:
// ----------------------------------------
camera {
  location  <.5, 30, .5>
  right     x*image_width/image_height
  look_at   <0, 0, 0>
  angle 50
  // focal blur settings
  aperture 0.5           // [0...N] larger is narrower depth of field
(blurrier)
  blur_samples 150        // number of rays per pixel for sampling
  focal_point <0,22,0>    // point that is in focus <X,Y,Z>
  variance 0
  confidence 0.9999999
}
Any questions, do not hesitate to ask!
Rene
"_Light_Beam_" <fac### [at] aol com> wrote in message
news:3d620967@news.povray.org...
> Did you used povray's focal blur ? So how ?
>
> news: 3d61e095@news.povray.org...
> > Hi,
> >
> > looking forward to your comments. Rendering time 2days 11 hours on a
> > Pentium-II-400.
> >
> > Rene
> >
> > --
> > Rene Schwietzke
> > r.schwietzke<at>reneschwietzke.de
> >
>
>Post a reply to this message
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|  |  | Just my luck,
I got started on povray a week ago and just now got around to around on 
usenet....
My pride and joy rendering so far... I guess you already feel this 
coming: Dice!
Thanks for putting me back in my place ;-)
FWIW: I like some of your earlier renders better where the middle ones 
are in focus.
Never the less you sure beat my dice hands down.
I guess it's time for me to find some other geometrically simple subject 
to render as you managed to steal my thunder.
Regards,
Rob
Rene Schwietzke wrote:
> Hi,
> 
> looking forward to your comments. Rendering time 2days 11 hours on a
> Pentium-II-400.
> 
> Rene
> 
> --
> Rene Schwietzke
> r.schwietzke<at>reneschwietzke.de
> 
> 
> ------------------------------------------------------------------------
>
 Post a reply to this message
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|  |  | Hi,
me again, i'm interested in what finish-settings do you used for the 
dices? I tried to get something similar looking, but the specular 
reflection does not look good...
greetz, Marcus
 Post a reply to this message
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|  |  | Hi,
these are my script settings. It is part of a macro that accepts colorValue
and developmentValue as parameters.
Rene
    #if (developmentValue = off)
        #local BodyColorFiltered = color colorValue filter filterValue;
    #else
        #local BodyColorFiltered = color colorValue;
    #end
    #local BodyColor = colorValue;
    #local DiceBodyInterior=
    interior
    {
        ior 1.765
        fade_color BodyColor
        fade_power 1001
        fade_distance .25
        caustics .1
    };
    #local DiceBodyTexture=
    texture
    {
        pigment
        {
            color BodyColorFiltered
        }
        #if (developmentValue = off)
            finish
            {
                reflection {.01,.1 fresnel on}
                ambient 0.01
                diffuse 0.01
                phong 0.3
                phong_size 40
                specular .2
                roughness 0.05
                brilliance 10
                conserve_energy
            }
        #end
    };
    #local DicePointTexture=
    texture
    {
        pigment {color White}
        finish
        {
            phong .4
            ambient .2
        }
    };
    #local DiceMaterial=
    material
    {
        #if (developmentValue = off)
            interior { DiceBodyInterior }
        #end
        texture  { DiceBodyTexture }
    };
Rene
"Marcus Fritzsch" <m### [at] fritschy de> wrote in message
news:3D6### [at] fritschy  de...
> Hi,
>
> me again, i'm interested in what finish-settings do you used for the
> dices? I tried to get something similar looking, but the specular
> reflection does not look good...
>
> greetz, Marcus
>Post a reply to this message
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|  |  | "Rene Schwietzke" <ren### [at] reneschwietzke de> wrote in 
news:3d623a77$1@news.povray.org
> Hi,
> I am rendering a 5250x3500 pixel image for zazzle.com at the moment,
> therefore a wallpaper version is possible too.
btw. how Zaazle works ? do authors of images get any money from it ? Or is 
pov-team supported ?
-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M Post a reply to this message
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