|
![](/i/fill.gif) |
Hi,
these are my script settings. It is part of a macro that accepts colorValue
and developmentValue as parameters.
Rene
#if (developmentValue = off)
#local BodyColorFiltered = color colorValue filter filterValue;
#else
#local BodyColorFiltered = color colorValue;
#end
#local BodyColor = colorValue;
#local DiceBodyInterior=
interior
{
ior 1.765
fade_color BodyColor
fade_power 1001
fade_distance .25
caustics .1
};
#local DiceBodyTexture=
texture
{
pigment
{
color BodyColorFiltered
}
#if (developmentValue = off)
finish
{
reflection {.01,.1 fresnel on}
ambient 0.01
diffuse 0.01
phong 0.3
phong_size 40
specular .2
roughness 0.05
brilliance 10
conserve_energy
}
#end
};
#local DicePointTexture=
texture
{
pigment {color White}
finish
{
phong .4
ambient .2
}
};
#local DiceMaterial=
material
{
#if (developmentValue = off)
interior { DiceBodyInterior }
#end
texture { DiceBodyTexture }
};
Rene
"Marcus Fritzsch" <m### [at] fritschy de> wrote in message
news:3D6### [at] fritschy de...
> Hi,
>
> me again, i'm interested in what finish-settings do you used for the
> dices? I tried to get something similar looking, but the specular
> reflection does not look good...
>
> greetz, Marcus
>
Post a reply to this message
|
![](/i/fill.gif) |