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news:3d502a4d$1@news.povray.org...
> He's obviously broken in to steal their CPU cycles for a render :)
You forgot the internet connection time (they still don't know it ;-).
Txemi Jendrix
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chaps wrote:
> But what do you mean by "light macros" ?
>
Under what rock have you been living? :)
Search p.b.s-f or p.t.s-f for his (Jaime's) light macros.
--
-Jide
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3d4fecb1$1@news.povray.org...
>
> > Interesting background too... Are you using your light macros, btw ?
> But what do you mean by "light macros" ?
It's the best kept secret of Povdom... Jaime has designed macros that
simulate real artificial lights such as incandescent or fluorescent ones,
based on physical data. They're available at his website
http://www.ignorancia.org
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Gilles Tran wrote:
> http://www.ignorancia.org
http://www.ignorancia.org/lightsys
Actually, it's not linked from any visible page... I was expecting to
release something more understandable, but I never seem to finish tweaking
it...
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Txemi Jendrix wrote:
> We are now on Fiestas (similar to Sanfermines).
Take care with the bulls! In both senses...
> Anyway, have you thought about putting handles in the basket? I think
> it'll improve the model.
Yes, I'm just waiting for more whicker... I've expended most of it with
test renders. ;)
> Waiting to see the final composition.
It's almost ready. I'm adding an old barrel also and some other little
details. It will be posted here next week (it will need at least 2/3 days
to render at 800x600, I think).
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote:
> Gilles Tran wrote:
> > Interesting background too...
>
> It's a very thin height_field with a standard stone texture scaled down
> on the HF height direction. This way the HF shows different parts of the
> texture depending on the height, sowhing very interesting patterns. The
> wood uses the same trick.
Newbie here, this looks like a water mouthing recipe, but I don't have a
clue on how to get the ingredients...
Would you mind to translate this in real code, so we can try and experiment?
Thank you.
-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
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Philippe Lhoste wrote:
> Newbie here, this looks like a water mouthing recipe, but I don't have a
> clue on how to get the ingredients...
Sorry, I usually write "too generic" sentences...
> Would you mind to translate this in real code, so we can try and
> experiment?
Sure! Here it is an example image attached. The code for it is at
p.text.scene-files.
> Thank you.
To you also: this goes to my "tips&tricks" web page... on the next update.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Attachments:
Download 'hfwall-test.jpg' (37 KB)
Preview of image 'hfwall-test.jpg'
![hfwall-test.jpg](/povray.binaries.images/attachment/%3C3d510a4f%40news.povray.org%3E/hfwall-test.jpg?preview=1)
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> http://www.ignorancia.org/lightsys
>
> Actually, it's not linked from any visible page... I was expecting to
> release something more understandable, but I never seem to finish tweaking
> it...
Thanks a lot. I knew that I am color blind, but I was fearing to be totally
blind.
Chaps
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