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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote:
> Gilles Tran wrote:
> > Interesting background too...
>
> It's a very thin height_field with a standard stone texture scaled down
> on the HF height direction. This way the HF shows different parts of the
> texture depending on the height, sowhing very interesting patterns. The
> wood uses the same trick.
Newbie here, this looks like a water mouthing recipe, but I don't have a
clue on how to get the ingredients...
Would you mind to translate this in real code, so we can try and experiment?
Thank you.
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Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
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