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> That's great! I love the concept.
:) Thank you!
> You might try wrinkles or f_ridged_mf for the water; I personally don't
find
> f_noise3d to be very realistic for water surfaces.
A little turbulent maybe, it's another dimension after all ;) I like the
transition though, because it looks like waterdrops.
This is my first isosurface used in a scene, so I'm rather new at it, but
it's really useful! I'll take a look at wrinkles and f_ridged_mf.. But how's
the render time compared to f_noise3d? It renders quite fast now actually,
after I tweaked the parameters a bit. The render time of ~3 hours is much
because of the transparent blob-water falling out of the cup, although the
isosurface needs it time too ;)
-Peter
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> Somehow it reminds me of Escher! Good work of art.
> I thought EXACTLY the same :)
> I concur.
> same here
Well, thanks folks ;)
Any ideas on how I should do the transition between the middle and the
yellow room? I'd like to go for some escher-like stuff, (since you all
mention it ;) something connected to the cup to make it fit in the middle
room, and something square like the boxes in the yellow room, to make a
transition..
Escher inspired me with this picture:
http://www.physik.uni-freiburg.de/~hschloss/pics/escher/MetamorphoseIILg.jpg
-Peter
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