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  Saturation Point - povsat.jpg (0/1) (Message 4 to 13 of 13)  
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From: Vampyrium
Subject: Re: Saturation Point - povsat.jpg
Date: 4 May 2002 22:25:43
Message: <3cd49827@news.povray.org>
-Hail

  It is always possible to improve since nothing is perfect. My first
suggestion to you would be to make the glass surface a littl more realistic
rather than having a large round highlight.


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From: Blane Bizzaro
Subject: Re: Saturation Point - povsat.jpg (0/1)
Date: 5 May 2002 01:15:50
Message: <3cd4bfc7.179117284@news.povray.org>
HA HA that was funny T. I always love it when people post jokes that
only you and maybe one other person understand. Let's see if you can
decrypt this one...FYAYMAMA2

Cheers!

On Sat, 4 May 2002 18:49:30 -0700, "Thomas Lake"
<tla### [at] REMOVE-THISshawca> wrote:

>> Just wondering if we have reached a saturation point.  Is it possible
>> to improve on this without using a camara?
>
>You mean the quality of the rendering? Hard to say I don't wonder into too
>many refractive spheres on infinite checkered planes while wondering through
>the fog with my camera, so I can't really say how much more realistic this
>can get. Frankly if I encountered such a scene in real life my first thought
>would be YKYBRTLW.
>
>


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From: Coridon Henshaw
Subject: Re: Saturation Point - povsat.jpg (0/1)
Date: 5 May 2002 01:18:00
Message: <Xns9205D3A5614Fcsbhccse@204.213.191.226>
bla### [at] bizzarocreationscom (Blane Bizzaro) wrote in
news:3cd4bfc7.179117284@news.povray.org: 

> HA HA that was funny T. I always love it when people post jokes that
> only you and maybe one other person understand. Let's see if you can
> decrypt this one...FYAYMAMA2

*plonk*


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From: Steve
Subject: Re: Saturation Point - povsat.jpg (1/1)
Date: 5 May 2002 02:15:29
Message: <slrnad92c5.729.steve@zeropps.org.uk>
That finish that you've used looks like a really good baloon texture,
looks like it's going to go BANG - and it's too close to my face:-)

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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From: Thomas Lake
Subject: Re: Saturation Point - povsat.jpg (0/1)
Date: 5 May 2002 03:36:51
Message: <3cd4e113$1@news.povray.org>
>FYAYMAMA2

Try not to be so sensitive, my comment was meant as a joke, NOT about you OR
your rendering, which looks fine, but about the fact that a lot of what is
rendered in Pov-Ray and most raytracers is only photorealistic to you and us
raytracers, how many perfect sphere do you run into every day. Perhaps I
should have put a :-) in my message but I thought my intension was fairly
obvious and had nothing whatsoever to do with slitting your image.


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From: Alastair Murray
Subject: Re: Saturation Point - povsat.jpg (0/1)
Date: 5 May 2002 04:03:10
Message: <3cd4e73e$1@news.povray.org>
YKYBRTLW = You Know You've Been Raytracing Too Long When...

Am I right?

"Blane Bizzaro" <bla### [at] bizzarocreationscom> wrote in message
news:3cd4bfc7.179117284@news.povray.org...
> HA HA that was funny T. I always love it when people post jokes that
> only you and maybe one other person understand. Let's see if you can
> decrypt this one...FYAYMAMA2
>
> Cheers!
>
> On Sat, 4 May 2002 18:49:30 -0700, "Thomas Lake"
> <tla### [at] REMOVE-THISshawca> wrote:
>
> >> Just wondering if we have reached a saturation point.  Is it possible
> >> to improve on this without using a camara?
> >
> >You mean the quality of the rendering? Hard to say I don't wonder into
too
> >many refractive spheres on infinite checkered planes while wondering
through
> >the fog with my camera, so I can't really say how much more realistic
this
> >can get. Frankly if I encountered such a scene in real life my first
thought
> >would be YKYBRTLW.
> >
> >
>


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From: Thomas Lake
Subject: Re: Saturation Point - povsat.jpg (0/1)
Date: 5 May 2002 04:10:09
Message: <3cd4e8e1$1@news.povray.org>
> HA HA that was funny T. I always love it when people post jokes that
> only you and maybe one other person understand. Let's see if you can
> decrypt this one...FYAYMAMA2

Sorry I didn't realize you were new here, from that perspective I can see
how you would interpret my message as an insult. As Alastair pointed out
YKYBRTLW stands for "You Know You've Been Raytracing Too Long When..." Its
and inside joke around here.


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From: Blane Bizzaro
Subject: Re: Saturation Point - povsat.jpg (0/1)
Date: 5 May 2002 13:20:52
Message: <3cd56a00.1405397@news.povray.org>
I'm not really all that sensitive about people critiquing my work. I
don't post images here so people will go "OOOHH, AAAAH". I know this
group is about helping fellow raytracers (and I am not new to
raytracing) just new to you guys.  The thing that bugs me is getting
"inside joke" posts when I am not on the inside of the joke. Know what
I mean jelly-bean? :-)

No harm done.

On Sun, 5 May 2002 01:10:25 -0700, "Thomas Lake"
<tla### [at] REMOVE-THISshawca> wrote:

>> HA HA that was funny T. I always love it when people post jokes that
>> only you and maybe one other person understand. Let's see if you can
>> decrypt this one...FYAYMAMA2
>
>Sorry I didn't realize you were new here, from that perspective I can see
>how you would interpret my message as an insult. As Alastair pointed out
>YKYBRTLW stands for "You Know You've Been Raytracing Too Long When..." Its
>and inside joke around here.
>
>


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From: Blane Bizzaro
Subject: Re: Saturation Point - povsat.jpg (0/1)
Date: 5 May 2002 13:35:21
Message: <3cd56d0a.2183883@news.povray.org>
Actually, your comment is TOTALLY FUNNY! And it reflects my point
exactly. Is it possible to go "beyond realistic"? I think it is not
only possible but mandatory for the artist.
There are alot of things in reality that, if you were to do an
artistic rendering of them, people would not believe you.
Artists are challenged by the non-artistic viewer to make reality MORE
REAL. for them. Could that be due to the non-artist's lack of
perception? Probably. That's why the world needs art. To help the
perceptually-challenged folks understand reality a little better. 
(This is just my opinion)

Does that make sense?

--Blane

On Sat, 4 May 2002 18:49:30 -0700, "Thomas Lake"
<tla### [at] REMOVE-THISshawca> wrote:

>> Just wondering if we have reached a saturation point.  Is it possible
>> to improve on this without using a camara?
>
>You mean the quality of the rendering? Hard to say I don't wonder into too
>many refractive spheres on infinite checkered planes while wondering through
>the fog with my camera, so I can't really say how much more realistic this
>can get. Frankly if I encountered such a scene in real life my first thought
>would be YKYBRTLW.
>
>


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From: Blane Bizzaro
Subject: Re: Saturation Point - povsat.jpg (1/1)
Date: 5 May 2002 15:04:57
Message: <3cd5821c.7578673@news.povray.org>
global_settings { assumed_gamma 1.3 ambient_light 0 }
#default { finish { ambient 0 } }
// Mean distance of the sphere from your face: 800E+6 km = 8000000E+2
units
//sphere's diameter is approx 1.4E6km = 1.4E4 = 14000 units
// use an area light to simulate pregnant woman balloon skin
light_source { <0,0,-8000000> color rgb <1,1,0.85> 
               area_light x*14000, y*14000,3,3 adaptive 1 jitter
               rotate y*-30 }
//light_source { <5000000,0,-8000000> color rgb <1,1,0.85>  }

// place the camera as close to pregnant sphere as possible in order
to give the effect of impending explosion.
camera { location <0,0,-40000.000069>
         look_at <0,0,0> }

On 5 May 2002 02:15:29 -0400, Steve <ste### [at] zeroppsuklinuxnet> wrote:

>That finish that you've used looks like a really good baloon texture,
>looks like it's going to go BANG - and it's too close to my face:-)
>
>-- 
>sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
><50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
>light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
>/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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